Searched refs:p32 (Results 1 - 2 of 2) sorted by relevance
/foundation/arkui/ui_lite/frameworks/draw/ |
H A D | draw_utils.cpp | 1593 Color32 p32 = *(reinterpret_cast<Color32*>(&imgHead[px1])); local 1594 if ((in.opaScale == OPA_OPAQUE) && (p32.alpha == OPA_OPAQUE)) { 1595 COLOR_FILL_COVER(screenBuffer, bufferMode, p32.red, p32.green, p32.blue, ARGB8888); 1597 COLOR_FILL_BLEND(screenBuffer, bufferMode, &p32, ARGB8888, in.opaScale); 1602 Color32 p32 = *(reinterpret_cast<Color32*>(&imgHead[px1])); local 1603 if ((in.opaScale == OPA_OPAQUE) && (p32.alpha == OPA_OPAQUE)) { 1604 COLOR_FILL_COVER(screenBuffer, bufferMode, p32.red, p32 [all...] |
/foundation/arkui/ace_engine/advanced_ui_component/dialog/interfaces/ |
H A D | dialog.js | 314 this.observeComponentCreation2((o32, p32) => { 315 if (p32) {
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