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Searched
refs:overshoot
(Results
1 - 4
of
4
) sorted by relevance
/foundation/distributedhardware/distributed_camera/services/data_process/src/pipeline_node/fpscontroller/
H
A
D
fps_controller_process.cpp
275
int32_t
overshoot
= frameRateOvershootMdf_ + (incomingFrmRate - targetFrameRate_);
in ReduceFrameRateByUniformStrategy()
local
276
if (
overshoot
< 0) {
in ReduceFrameRateByUniformStrategy()
277
overshoot
= 0;
in ReduceFrameRateByUniformStrategy()
280
if (
overshoot
&& DOUBLE_MULTIPLE *
overshoot
< incomingFrmRate) {
in ReduceFrameRateByUniformStrategy()
283
* one frame is dropped every (incomingFrmRate /
overshoot
) frames.
in ReduceFrameRateByUniformStrategy()
289
const int32_t dropVar = incomingFrmRate /
overshoot
;
in ReduceFrameRateByUniformStrategy()
292
frameRateOvershootMdf_ = -(incomingFrmRate %
overshoot
) / OVERSHOOT_MODIFY_COEFFICIENT;
in ReduceFrameRateByUniformStrategy()
299
* When the actual frame rate is more than twice the target frame rate or the
overshoot
is
in ReduceFrameRateByUniformStrategy()
300
* equal to 0, one frame is reserved every (
overshoot
/ targetFrameRate
in ReduceFrameRateByUniformStrategy()
[all...]
/foundation/arkui/ui_lite/frameworks/animator/
H
A
D
easing_equation.cpp
22
void EasingEquation::SetBackOvershoot(double
overshoot
)
in SetBackOvershoot()
argument
24
if ((
overshoot
>= OVERSHOOT_MIN) && (
overshoot
<= OVERSHOOT_MAX)) {
in SetBackOvershoot()
25
overshoot_ =
overshoot
;
in SetBackOvershoot()
/foundation/arkui/ui_lite/test/uitest/test_animator/
H
A
D
ui_test_animator.cpp
129
SetUpButton(backOvershootBtn_, "
overshoot
+", positionX_, positionY_);
in UIKitAnimatorTestBackEasing001()
256
static double
overshoot
= 1.7;
in OnClick()
local
258
overshoot
+= 1;
in OnClick()
259
EasingEquation::SetBackOvershoot(
overshoot
);
in OnClick()
/foundation/arkui/ui_lite/interfaces/kits/animator/
H
A
D
easing_equation.h
65
* A larger <b>s</b> indicates a larger degree of
overshoot
. The default value is 1.7. You are advised to set
68
* @param
overshoot
Indicates the
overshoot
<b>s</b> in the equation to set.
73
static void SetBackOvershoot(double
overshoot
);
76
* @brief Eases in with an
overshoot
.
94
* @brief Eases out with an
overshoot
.
112
* @brief Eases in and then out with an
overshoot
.
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