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Searched
refs:outTex
(Results
1 - 1
of
1
) sorted by relevance
/foundation/multimedia/image_effect/frameworks/native/render_environment/
H
A
D
render_environment.cpp
411
RenderTexturePtr
outTex
;
in ConvertYUV2RGBA()
local
413
outTex
= std::make_shared<RenderTexture>(param_->context_, width, height, GL_RGBA8);
in ConvertYUV2RGBA()
414
outTex
->SetName(ConvertFromYUVToRGB(source.get(), source->bufferInfo_->formatType_));
in ConvertYUV2RGBA()
416
outTex
= param_->resCache_->RequestTexture(param_->context_, width, height, GL_RGBA8);
in ConvertYUV2RGBA()
420
GLuint tempFbo = GLUtils::CreateFramebufferWithTarget(
outTex
->GetName(), GL_TEXTURE_2D);
in ConvertYUV2RGBA()
430
out->tex =
outTex
;
in ConvertYUV2RGBA()
440
GLuint
outTex
= GLUtils::CreateTextureFromImage(img);
in ConvertRGBA2YUV()
local
442
tex->SetName(
outTex
);
in ConvertRGBA2YUV()
489
GLuint
outTex
= GLUtils::CreateTextureFromImage(img);
in DrawSurfaceBufferFromTex()
local
490
GLuint tempFbo = GLUtils::CreateFramebufferWithTarget(
outTex
, GL_TEXTURE_EXTERNAL_OE
in DrawSurfaceBufferFromTex()
509
GLuint
outTex
= GLUtils::CreateTextureFromImage(img);
DrawFlipSurfaceBufferFromTex()
local
[all...]
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