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Help
Searched
refs:outRadius
(Results
1 - 2
of
2
) sorted by relevance
/foundation/arkui/ui_lite/frameworks/draw/
H
A
D
draw_arc.cpp
210
int16_t
outRadius
= outRadius_ - 1;
in DrawAxisLine()
local
216
lineWidth =
outRadius
- inRadius;
in DrawAxisLine()
219
DrawHorLine(gfxDstBuffer, Point { static_cast<int16_t>(arcInfo.center.x -
outRadius
), arcInfo.center.y },
in DrawAxisLine()
229
DrawVerLine(gfxDstBuffer, Point { arcInfo.center.x, static_cast<int16_t>(arcInfo.center.y -
outRadius
) },
in DrawAxisLine()
440
int16_t
outRadius
= arcInfo.radius - 1;
in Draw()
local
446
float temp = (
outRadius
- endArcInfo.radius + 1) * Sin(arcInfo.startAngle);
in Draw()
449
temp = (
outRadius
- endArcInfo.radius + 1) * Sin(QUARTER_IN_DEGREE - arcInfo.startAngle);
in Draw()
456
temp = (
outRadius
- endArcInfo.radius + 1) * Sin(arcInfo.endAngle);
in Draw()
459
temp = (
outRadius
- endArcInfo.radius + 1) * Sin(QUARTER_IN_DEGREE - arcInfo.endAngle);
in Draw()
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/patternlock/
H
A
D
patternlock_pattern.cpp
610
float
outRadius
= offset / RADIUS_TO_DIAMETER - foucusCircleRadius;
in GetInnerFocusPaintRect()
local
611
float offsetX = contentOffset.GetX() + (currentPoint_.first - 1) * offset +
outRadius
;
in GetInnerFocusPaintRect()
612
float offsetY = contentOffset.GetY() + (currentPoint_.second - 1) * offset +
outRadius
;
in GetInnerFocusPaintRect()
Completed in 3 milliseconds