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Searched refs:outRadius (Results 1 - 2 of 2) sorted by relevance

/foundation/arkui/ui_lite/frameworks/draw/
H A Ddraw_arc.cpp210 int16_t outRadius = outRadius_ - 1; in DrawAxisLine() local
216 lineWidth = outRadius - inRadius; in DrawAxisLine()
219 DrawHorLine(gfxDstBuffer, Point { static_cast<int16_t>(arcInfo.center.x - outRadius), arcInfo.center.y }, in DrawAxisLine()
229 DrawVerLine(gfxDstBuffer, Point { arcInfo.center.x, static_cast<int16_t>(arcInfo.center.y - outRadius) }, in DrawAxisLine()
440 int16_t outRadius = arcInfo.radius - 1; in Draw() local
446 float temp = (outRadius - endArcInfo.radius + 1) * Sin(arcInfo.startAngle); in Draw()
449 temp = (outRadius - endArcInfo.radius + 1) * Sin(QUARTER_IN_DEGREE - arcInfo.startAngle); in Draw()
456 temp = (outRadius - endArcInfo.radius + 1) * Sin(arcInfo.endAngle); in Draw()
459 temp = (outRadius - endArcInfo.radius + 1) * Sin(QUARTER_IN_DEGREE - arcInfo.endAngle); in Draw()
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/patternlock/
H A Dpatternlock_pattern.cpp610 float outRadius = offset / RADIUS_TO_DIAMETER - foucusCircleRadius; in GetInnerFocusPaintRect() local
611 float offsetX = contentOffset.GetX() + (currentPoint_.first - 1) * offset + outRadius; in GetInnerFocusPaintRect()
612 float offsetY = contentOffset.GetY() + (currentPoint_.second - 1) * offset + outRadius; in GetInnerFocusPaintRect()

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