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/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dscene_util.cpp67 auto orthoProj = Math::OrthoRhZo(cameraComponent.xMag * -0.5f, cameraComponent.xMag * 0.5f, in CalculateProjectionMatrix() local
69 orthoProj[1][1] *= -1.f; // left-hand NDC while Vulkan right-handed -> flip y in CalculateProjectionMatrix()
70 return orthoProj; in CalculateProjectionMatrix()

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