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/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Dnode_system.cpp762 Entity oldParent; variable
766 oldParent = data->parent;
770 UpdateParent(entity, oldParent, newParent);
792 void UpdateParent(Entity entity, Entity oldParent, Entity newParent) in UpdateParent() argument
799 if (SceneNode* parent = GetNode(oldParent); parent) { in UpdateParent()
812 oldParent.id, newParent.id); in UpdateParent()
901 if (SceneNode* oldParent = GetNode(sceneNode->lastState_.parent)) {
902 oldParent->children_.erase(
903 std::remove(oldParent->children_.begin(), oldParent
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