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Searched refs:oesBinds_ (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.h317 BASE_NS::vector<OES_Bind> oesBinds_; member in final
H A Drender_backend_gles.cpp2451 oesBinds_.clear(); in BindResources()
2455 oesBinds_.insert(oesBinds_.end(), oes.begin(), oes.end()); in BindResources()
2475 if (!oesBinds_.empty()) { in BindResources()
2478 shader = boundGraphicsPipeline_->GetOESProgram(oesBinds_); in BindResources()

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