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Searched refs:numberOfFaces (Results 1 - 1 of 1) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeEngine/src/image/loaders/
H A Dimage_loader_ktx.cpp121 uint32_t numberOfFaces; member
143 const bool isCubeMap = (header.numberOfFaces == 6); in GetImageViewType()
379 ktx, formatInfo, loadFlags, inputMipCount, arrayElementCount, ktx.numberOfFaces, image->imageDesc_)) { in CreateImage()
399 const auto iterations = (ktx.numberOfArrayElements == 0 && ktx.numberOfFaces == 6u) ? 6u : 1u; in CreateImage()
429 " mips=%u faces=%u arrayElements=%u", inputMipCount, ktx.numberOfFaces, arrayElementCount); in CreateImage()
439 elementHeight, mipmapLevel, ktx.numberOfFaces, arrayElementCount, elementDepth, in CreateImage()
497 if (ktxHeader.numberOfFaces != 1 && ktxHeader.numberOfFaces != 6u) { // 1 for regular, 6 for cubemaps in Load()
498 CORE_LOG_D("Ktx invalid numberOfFaces."); in Load()
560 ktxHeader.numberOfFaces in ReadHeader()
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