Searched refs:numberOfFaces (Results 1 - 1 of 1) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeEngine/src/image/loaders/ |
H A D | image_loader_ktx.cpp | 121 uint32_t numberOfFaces; member 143 const bool isCubeMap = (header.numberOfFaces == 6); in GetImageViewType() 379 ktx, formatInfo, loadFlags, inputMipCount, arrayElementCount, ktx.numberOfFaces, image->imageDesc_)) { in CreateImage() 399 const auto iterations = (ktx.numberOfArrayElements == 0 && ktx.numberOfFaces == 6u) ? 6u : 1u; in CreateImage() 429 " mips=%u faces=%u arrayElements=%u", inputMipCount, ktx.numberOfFaces, arrayElementCount); in CreateImage() 439 elementHeight, mipmapLevel, ktx.numberOfFaces, arrayElementCount, elementDepth, in CreateImage() 497 if (ktxHeader.numberOfFaces != 1 && ktxHeader.numberOfFaces != 6u) { // 1 for regular, 6 for cubemaps in Load() 498 CORE_LOG_D("Ktx invalid numberOfFaces."); in Load() 560 ktxHeader.numberOfFaces in ReadHeader() [all...] |
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