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Type of analyzer used to filter file types include with selected(e.g. just C sources).
Help
Searched
refs:normalizedPath
(Results
1 - 6
of
6
) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeEngine/src/io/
H
A
D
proxy_filesystem.cpp
77
auto
normalizedPath
= NormalizePath(path);
in GetEntry()
local
78
if (!
normalizedPath
.empty()) {
in GetEntry()
80
auto file = fileManager_.GetEntry(destination +
normalizedPath
);
in GetEntry()
90
auto
normalizedPath
= NormalizePath(path);
in OpenFile()
local
91
if (!
normalizedPath
.empty()) {
in OpenFile()
93
auto file = fileManager_.OpenFile(destination +
normalizedPath
);
in OpenFile()
105
auto
normalizedPath
= NormalizePath(path);
in CreateFile()
local
106
if (!
normalizedPath
.empty()) {
in CreateFile()
108
auto file = fileManager_.CreateFile(destination +
normalizedPath
);
in CreateFile()
120
auto
normalizedPath
in DeleteFile()
local
136
auto
normalizedPath
= NormalizePath(path);
OpenDirectory()
local
155
auto
normalizedPath
= NormalizePath(path);
CreateDirectory()
local
170
auto
normalizedPath
= NormalizePath(path);
DeleteDirectory()
local
[all...]
H
A
D
filesystem_api.cpp
147
string
normalizedPath
;
in ResolvePath()
local
153
normalizedPath
= NormalizePath(curPath + path);
in ResolvePath()
155
normalizedPath
= NormalizePath(path);
in ResolvePath()
157
if (
normalizedPath
.empty()) {
in ResolvePath()
160
return res +
normalizedPath
;
in ResolvePath()
/foundation/graphic/graphic_3d/lume/LumeEngine/src/os/mac/
H
A
D
platform_mac.cpp
52
string
normalizedPath
;
in PlatformMac()
54
normalizedPath
= curPath;
in PlatformMac()
58
normalizedPath
= NormalizePath(curPath + pathIn);
in PlatformMac()
60
normalizedPath
= NormalizePath(pathIn);
in PlatformMac()
63
if (
normalizedPath
.empty()) {
in PlatformMac()
66
normalizedPath
= curPath;
in PlatformMac()
68
res +=
normalizedPath
;
in PlatformMac()
/foundation/graphic/graphic_3d/lume/LumeEngine/src/os/linux/
H
A
D
platform_linux.cpp
52
string
normalizedPath
;
in PlatformLinux()
54
normalizedPath
= curPath;
in PlatformLinux()
58
normalizedPath
= NormalizePath(curPath + path);
in PlatformLinux()
60
normalizedPath
= NormalizePath(path);
in PlatformLinux()
63
if (
normalizedPath
.empty()) {
in PlatformLinux()
66
normalizedPath
= curPath;
in PlatformLinux()
68
res +=
normalizedPath
;
in PlatformLinux()
/foundation/graphic/graphic_3d/lume/LumeEngine/src/os/windows/
H
A
D
platform_windows.cpp
72
string
normalizedPath
;
in PlatformWindows()
74
normalizedPath
= curPath;
in PlatformWindows()
78
normalizedPath
= NormalizePath(curPath + path);
in PlatformWindows()
80
normalizedPath
= NormalizePath(path);
in PlatformWindows()
83
if (
normalizedPath
.empty()) {
in PlatformWindows()
86
normalizedPath
= curPath;
in PlatformWindows()
88
res +=
normalizedPath
;
in PlatformWindows()
/foundation/arkui/napi/native_engine/
H
A
D
native_engine.cpp
841
std::string
normalizedPath
= panda::JSNApi::NormalizePath(path);
in RunScriptForAbc()
local
846
if (!GetAbcBuffer(
normalizedPath
.c_str(), &scriptContent, &scriptContentSize,
in RunScriptForAbc()
Completed in 4 milliseconds