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Searched refs:nor (Results 1 - 3 of 3) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/common/
H A Dmorph_target_structs.h34 vec4 nor; member
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dmesh_builder.cpp910 for (auto& nor : array_view(norPtr, vertexCount)) { in GenerateDefaultNormals()
911 nor = Math::Normalize(nor); in GenerateDefaultNormals()
1301 // Data struct (pos, nor, tan) for each vertex. total amount is target size for each target data and one in SetMorphTargetData()
1318 { buffer + baseOffset + offsetof(MorphInputData, nor), targetSize } }; in SetMorphTargetData()
1842 auto nor = *reinterpret_cast<const Math::Vec3*>( in GatherDeltasPN() local
1844 const auto zeroDelta = (pos == Math::Vec3 {} && nor == Math::Vec3 {}); in GatherDeltasPN()
1854 target->nortan.x = Math::PackHalf2X16({ nor.x, nor.y }); in GatherDeltasPN()
1855 target->nortan.y = Math::PackHalf2X16({ nor in GatherDeltasPN()
1879 Math::Vec3 nor; GatherDeltasPN() local
1972 auto nor = *reinterpret_cast<const Math::Vec3*>( GatherDeltasPNT() local
2014 Math::Vec3 nor; GatherDeltasPNT() local
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_importer.cpp1225 if (auto nor = ResolveSampler(material.normalTexture.textureInfo, data, importResult); nor) { in ResolveDefaultSampler()
1226 return nor; in ResolveDefaultSampler()

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