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Searched
refs:nor
(Results
1 - 3
of
3
) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/common/
H
A
D
morph_target_structs.h
34
vec4
nor
;
member
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H
A
D
mesh_builder.cpp
910
for (auto&
nor
: array_view(norPtr, vertexCount)) {
in GenerateDefaultNormals()
911
nor
= Math::Normalize(
nor
);
in GenerateDefaultNormals()
1301
// Data struct (pos,
nor
, tan) for each vertex. total amount is target size for each target data and one
in SetMorphTargetData()
1318
{ buffer + baseOffset + offsetof(MorphInputData,
nor
), targetSize } };
in SetMorphTargetData()
1842
auto
nor
= *reinterpret_cast<const Math::Vec3*>(
in GatherDeltasPN()
local
1844
const auto zeroDelta = (pos == Math::Vec3 {} &&
nor
== Math::Vec3 {});
in GatherDeltasPN()
1854
target->nortan.x = Math::PackHalf2X16({
nor
.x,
nor
.y });
in GatherDeltasPN()
1855
target->nortan.y = Math::PackHalf2X16({
nor
in GatherDeltasPN()
1879
Math::Vec3
nor
;
GatherDeltasPN()
local
1972
auto
nor
= *reinterpret_cast<const Math::Vec3*>(
GatherDeltasPNT()
local
2014
Math::Vec3
nor
;
GatherDeltasPNT()
local
[all...]
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H
A
D
gltf2_importer.cpp
1225
if (auto
nor
= ResolveSampler(material.normalTexture.textureInfo, data, importResult);
nor
) {
in ResolveDefaultSampler()
1226
return
nor
;
in ResolveDefaultSampler()
Completed in 9 milliseconds