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Searched refs:nodeWk (Results 1 - 3 of 3) sorted by relevance

/foundation/arkui/ace_engine/interfaces/napi/kits/promptaction/
H A Dprompt_action.cpp2203 int32_t dialogId, const WeakPtr<NG::UINode>& nodeWk, std::function<void(int32_t)>& contentCallback) in CloseCustomDialog()
2213 delegate->CloseCustomDialog(nodeWk, std::move(contentCallback)); in CloseCustomDialog()
2225 SubwindowManager::GetInstance()->CloseCustomDialogNG(nodeWk, std::move(contentCallback)); in CloseCustomDialog()
2234 delegate->CloseCustomDialog(nodeWk, std::move(contentCallback)); in CloseCustomDialog()
2250 WeakPtr<NG::UINode> nodeWk; in JSPromptCloseCustomDialog() local
2282 nodeWk = AceType::WeakClaim(uiNodePtr); in JSPromptCloseCustomDialog()
2292 CloseCustomDialog(env, asyncContext, useDialogId, dialogId, nodeWk, contentCallback); in JSPromptCloseCustomDialog()
2298 PromptDialogAttr& promptDialogAttr, const WeakPtr<NG::UINode>& nodeWk, in UpdateCustomDialog()
2306 delegate->UpdateCustomDialog(nodeWk, promptDialogAttr, std::move(contentCallback)); in UpdateCustomDialog()
2314 SubwindowManager::GetInstance()->UpdateCustomDialogNG(nodeWk, promptDialogAtt in UpdateCustomDialog()
2202 CloseCustomDialog(napi_env env, std::shared_ptr<PromptAsyncContext>& asyncContext, bool useDialogId, int32_t dialogId, const WeakPtr<NG::UINode>& nodeWk, std::function<void(int32_t)>& contentCallback) CloseCustomDialog() argument
2297 UpdateCustomDialog(napi_env env, std::shared_ptr<PromptAsyncContext>& asyncContext, PromptDialogAttr& promptDialogAttr, const WeakPtr<NG::UINode>& nodeWk, std::function<void(int32_t)>& contentCallback) UpdateCustomDialog() argument
2333 WeakPtr<NG::UINode> nodeWk; JSPromptUpdateCustomDialog() local
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/overlay/
H A Doverlay_manager.cpp727 void OverlayManager::PostDialogFinishEvent(const WeakPtr<FrameNode>& nodeWk) in PostDialogFinishEvent() argument
736 [weak = WeakClaim(this), nodeWk, id = Container::CurrentId()]() { in PostDialogFinishEvent()
739 auto node = nodeWk.Upgrade(); in PostDialogFinishEvent()
907 [weak = WeakClaim(this), nodeWk = WeakPtr<FrameNode>(node), dialogPattern, id = Container::CurrentId()] { in CloseDialogAnimation()
911 overlayManager->PostDialogFinishEvent(nodeWk); in CloseDialogAnimation()
991 [weak = WeakClaim(this), nodeWk = WeakPtr<FrameNode>(node), id = Container::CurrentId()] { in CloseDialogMatchTransition()
995 overlayManager->PostDialogFinishEvent(nodeWk); in CloseDialogMatchTransition()
996 auto node = nodeWk.Upgrade(); in CloseDialogMatchTransition()
1006 auto nodeWk = WeakPtr<FrameNode>(node); in CloseDialogMatchTransition() local
1007 overlayManager->PostDialogFinishEvent(nodeWk); in CloseDialogMatchTransition()
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H A Doverlay_manager.h701 void PostDialogFinishEvent(const WeakPtr<FrameNode>& nodeWk);

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