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Help
Searched
refs:nodeSystem_
(Results
1 - 6
of
6
) sorted by relevance
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H
A
D
scene_holder.cpp
524
nodeSystem_
= static_cast<CORE3D_NS::INodeSystem*>(ecs_->GetSystem(CORE3D_NS::INodeSystem::UID));
in CreateDefaultEcs()
987
const auto& root =
nodeSystem_
->GetRootNode();
in FindMesh()
1051
const auto& root =
nodeSystem_
->GetRootNode();
in FindMaterial()
1113
const auto& root =
nodeSystem_
->GetRootNode();
in FindAnimation()
1602
if (auto ecsNode =
nodeSystem_
->GetNode(entity)) {
in RenameEntity()
1660
auto& root =
nodeSystem_
->GetRootNode();
in ReparentEntity()
1662
auto node =
nodeSystem_
->GetNode(entity);
in ReparentEntity()
1692
const auto& root =
nodeSystem_
->GetRootNode();
in ReparentEntity()
2585
if (auto node =
nodeSystem_
->GetNode(target)) {
in ReindexEntity()
2615
if (!
nodeSystem_
in CreateMultiMeshInstance()
[all...]
H
A
D
scene_holder.h
581
CORE3D_NS::INodeSystem*
nodeSystem_
{};
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H
A
D
skinning_system.h
89
INodeSystem*
nodeSystem_
= nullptr;
member in final
H
A
D
skinning_system.cpp
160
nodeSystem_
= GetSystem<INodeSystem>(ecs_);
in Initialize()
/foundation/graphic/graphic_3d/3d_widget_adapter/core/include/lume/
H
A
D
lume_common.h
246
CORE3D_NS::INodeSystem*
nodeSystem_
{ nullptr };
/foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/
H
A
D
lume_common.cpp
930
nodeSystem_
= CORE_NS::GetSystem<CORE3D_NS::INodeSystem>(ecs);
in LoadSystemGraph()
Completed in 12 milliseconds