Home
Sort by
last modified time
|
relevance
|
path
Repository(s)
applications
arkcompiler
base
build
commonlibrary
developtools
device
docs
domains
drivers
foundation
ide
interface
kernel
napi_generator
productdefine
test
third_party
vendor
select all
invert selection
clear
Full Search
Search through all text tokens(words,strings,identifiers,numbers) in index.
Definition
Only finds symbol definitions(where e.g a variable(function,...) is defined).
Symbol
Only finds symbol(e.g. methods classes,function,variables).
File Path
Path of the source file(use "/").If you want just exact path,enclose it in "".Source files end with: .jar/.bz2/.a/.h/.java...
History
History log comments.
Type
Any
Bzip(2)
C
Clojure
C#
C++
ELF
Erlang
Image file
Fortran
Golang
GZIP
Haskell
Jar
Java
Java class
JavaScript
Lisp
Lua
Pascal
Perl
PHP
Plain Text
PL/SQL
Python
Rust
Scala
Shell script
SQL
Tar
Tcl
Troff
UUEncoded
Visual Basic
XML
Zip
Type of analyzer used to filter file types include with selected(e.g. just C sources).
Help
Searched
refs:nodeManager
(Results
1 - 4
of
4
) sorted by relevance
/foundation/arkui/ace_engine/frameworks/bridge/cj_frontend/frontend/
H
A
D
cj_page_router.cpp
389
auto
nodeManager
= DynamicCast<AccessibilityNodeManager>(accessManager);
in SetCurrentPage()
local
390
nodeManager
->SetRunningPage(page);
in SetCurrentPage()
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H
A
D
scene_impl.cpp
441
if (auto
nodeManager
= ecs->GetComponentManager(CORE3D_NS::INodeComponentManager::UID)) {
in ResolveNodeTypeFromPath()
443
if (!
nodeManager
->HasComponent(entity)) {
in ResolveNodeTypeFromPath()
669
auto*
nodeManager
= CORE_NS::GetManager<CORE3D_NS::INodeComponentManager>(*ecs);
in constructPath()
local
672
if (
nodeManager
&& nameManager) {
in constructPath()
679
if (!
nodeManager
->HasComponent(curent)) {
in constructPath()
692
const auto& node =
nodeManager
->Get(curent);
in constructPath()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H
A
D
gltf2_exporter.cpp
2280
if (auto const
nodeManager
= GetManager<INodeComponentManager>(ecs);
nodeManager
) {
in IsExportable()
2281
return
nodeManager
->HasComponent(nodeEntity) &&
nodeManager
->Get(nodeEntity).exported;
in IsExportable()
2505
auto const
nodeManager
= GetManager<INodeComponentManager>(ecs);
in ExportGLTF()
local
2507
if (
nodeManager
&& nodeSystem) {
in ExportGLTF()
2510
auto const nodeCount =
nodeManager
->GetComponentCount();
in ExportGLTF()
H
A
D
gltf2_importer.cpp
1827
INodeComponentManager&
nodeManager
= *(GetManager<INodeComponentManager>(ecs));
in CreateNode()
local
1828
nodeManager
.Create(entity);
in CreateNode()
1830
ScopedHandle<NodeComponent> component =
nodeManager
.Write(entity);
in CreateNode()
2322
INodeComponentManager&
nodeManager
= *(GetManager<INodeComponentManager>(ecs));
2323
nodeManager
.Create(sceneEntity);
2324
if (auto nodeHandle =
nodeManager
.Write(sceneEntity); nodeHandle) {
Completed in 14 milliseconds