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Searched refs:nodeGeneration_ (Results 1 - 4 of 4) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Dnode_system.h102 uint32_t nodeGeneration_ = 0; member in final
H A Drender_preprocessor_system.h147 uint32_t nodeGeneration_ { 0U };
H A Drender_preprocessor_system.cpp476 (nodeGeneration_ == nodeGen) && (renderMeshGeneration_ == renderMeshGen) && in Update()
484 nodeGeneration_ = nodeGen; in Update()
H A Dnode_system.cpp1188 nodeGeneration_ == nodeManager_.GetGenerationCounter()) { in Update()
1225 nodeGeneration_ = nodeManager_.GetGenerationCounter(); in Update()

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