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Searched refs:nodeGenerationId (Results 1 - 1 of 1) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Dnode_system.cpp794 const uint32_t nodeGenerationId = nodeComponentManager_.GetGenerationCounter(); in UpdateParent() local
795 if (nodeGenerationId <= (nodeComponentGenerationId_ + 1U)) { in UpdateParent()
796 nodeComponentGenerationId_ = nodeGenerationId; in UpdateParent()
820 const uint32_t nodeGenerationId = nodeComponentManager_.GetGenerationCounter(); variable
822 if (nodeGenerationId == nodeComponentGenerationId_ && entityGenerationId == entityGenerationId_) {
921 nodeComponentGenerationId_ = nodeGenerationId;
927 const uint32_t nodeGenerationId = nodeComponentManager_.GetGenerationCounter(); in InternalNodeUpdate() local
929 if (nodeGenerationId <= (nodeComponentGenerationId_ + 1U) && entityGenerationId <= (entityGenerationId_ + 1U)) { in InternalNodeUpdate()
930 nodeComponentGenerationId_ = nodeGenerationId; in InternalNodeUpdate()

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