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Searched refs:nodeEntity (Results 1 - 5 of 5) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_exporter.cpp2279 auto const nodeEntity = node.GetEntity(); in IsExportable() local
2281 return nodeManager->HasComponent(nodeEntity) && nodeManager->Get(nodeEntity).exported; in IsExportable()
2340 void AttachMesh(IEcs const& ecs, const Entity nodeEntity, Node& exportNode, decltype(Data::meshes)& meshArray, in AttachMesh() argument
2344 meshManager && meshManager->HasComponent(nodeEntity)) { in AttachMesh()
2345 auto const meshHandle = meshManager->Get(nodeEntity).mesh; in AttachMesh()
2354 void AttachCamera(IEcs const& ecs, const Entity nodeEntity, Node& exportNode, decltype(Data::cameras)& cameraArray, in AttachCamera() argument
2358 cameraManager && cameraManager->HasComponent(nodeEntity)) { in AttachCamera()
2359 if (auto const cameraIndex = FindOrAddIndex(entities.withCamera, nodeEntity); in AttachCamera()
2370 IEcs const& ecs, const Entity nodeEntity, Nod in AttachLight()
2369 AttachLight( IEcs const& ecs, const Entity nodeEntity, Node& exportNode, decltype(Data::lights)& lightArray, Entities& entities) AttachLight() argument
2406 AttachSkin( IEcs const& ecs, const Entity nodeEntity, Node& exportNode, decltype(Data::skins)& skinArray, Entities& entities) AttachSkin() argument
2441 auto const nodeEntity = node.GetEntity(); RecursivelyExportNode() local
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dscene_util.cpp317 IEcs& ecs, IGraphicsContext& graphicsContext, const Entity& nodeEntity) in CreateReflectionPlaneObjectFromEntity()
332 plane.entity = nodeEntity; in CreateReflectionPlaneObjectFromEntity()
334 DefaultMaterialCameraConstants::CAMERA_COLOR_PREFIX_NAME + to_hex(nodeEntity.id), in CreateReflectionPlaneObjectFromEntity()
341 DefaultMaterialCameraConstants::CAMERA_DEPTH_PREFIX_NAME + to_hex(nodeEntity.id), Format::BASE_FORMAT_D16_UNORM, in CreateReflectionPlaneObjectFromEntity()
347 if (const auto rmcHandle = renderMeshCM->Read(nodeEntity); rmcHandle) { in CreateReflectionPlaneObjectFromEntity()
379 void SceneUtil::CreateReflectionPlaneComponent(IEcs& ecs, const Entity& nodeEntity) in CreateReflectionPlaneComponent() argument
381 SceneUtil::ReflectionPlane plane = CreateReflectionPlaneObjectFromEntity(ecs, graphicsContext_, nodeEntity); in CreateReflectionPlaneComponent()
316 CreateReflectionPlaneObjectFromEntity( IEcs& ecs, IGraphicsContext& graphicsContext, const Entity& nodeEntity) CreateReflectionPlaneObjectFromEntity() argument
H A Dscene_util.h68 void CreateReflectionPlaneComponent(CORE_NS::IEcs& ecs, const CORE_NS::Entity& nodeEntity) override;
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/util/
H A Dintf_scene_util.h104 * @param nodeEntity Scene node entity where to attach.
106 virtual void CreateReflectionPlaneComponent(CORE_NS::IEcs& ecs, const CORE_NS::Entity& nodeEntity) = 0;
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dscene_holder.cpp2627 auto nodeEntity = node->GetEntity(); in CreateMultiMeshInstance() local
2629 renderMeshComponentManager_->Create(nodeEntity); in CreateMultiMeshInstance()
2630 if (auto data = renderMeshComponentManager_->Write(nodeEntity)) { in CreateMultiMeshInstance()
2638 baseComponent = nodeEntity; in CreateMultiMeshInstance()

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