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Searched
refs:nodeComponent
(Results
1 - 2
of
2
) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H
A
D
node_system.cpp
704
const auto
nodeComponent
= *ScopedHandle<const NodeComponent>(handle);
variable
705
if (
nodeComponent
.enabled == isEnabled) {
718
if (isEnabled ==
nodeComponent
.effectivelyEnabled) {
731
} else if (auto parent = GetNode(
nodeComponent
.parent); !parent || !parent->GetEffectivelyEnabled()) {
899
if (const auto
nodeComponent
= nodeComponentManager_.Read(entity)) {
900
if (sceneNode->lastState_.parent !=
nodeComponent
->parent) {
908
if (SceneNode* newParent = GetNode(
nodeComponent
->parent)) {
914
sceneNode->lastState_.parent =
nodeComponent
->parent;
1270
if (const auto&
nodeComponent
= nodeManager_.Read(row->components[NODE_INDEX])) {
in CollectChangedNodes()
1271
const bool parentChanged = (lastState.parent !=
nodeComponent
in CollectChangedNodes()
[all...]
H
A
D
render_system.cpp
1921
const NodeComponent
nodeComponent
= nodeMgr_->Get(row.components[2u]);
1922
if (!
nodeComponent
.effectivelyEnabled) {
2166
const NodeComponent
nodeComponent
= nodeMgr_->Get(row.components[1u]);
2170
if (
nodeComponent
.effectivelyEnabled) {
Completed in 7 milliseconds