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Searched refs:nodeComponent (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Dnode_system.cpp704 const auto nodeComponent = *ScopedHandle<const NodeComponent>(handle); variable
705 if (nodeComponent.enabled == isEnabled) {
718 if (isEnabled == nodeComponent.effectivelyEnabled) {
731 } else if (auto parent = GetNode(nodeComponent.parent); !parent || !parent->GetEffectivelyEnabled()) {
899 if (const auto nodeComponent = nodeComponentManager_.Read(entity)) {
900 if (sceneNode->lastState_.parent != nodeComponent->parent) {
908 if (SceneNode* newParent = GetNode(nodeComponent->parent)) {
914 sceneNode->lastState_.parent = nodeComponent->parent;
1270 if (const auto& nodeComponent = nodeManager_.Read(row->components[NODE_INDEX])) { in CollectChangedNodes()
1271 const bool parentChanged = (lastState.parent != nodeComponent in CollectChangedNodes()
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H A Drender_system.cpp1921 const NodeComponent nodeComponent = nodeMgr_->Get(row.components[2u]);
1922 if (!nodeComponent.effectivelyEnabled) {
2166 const NodeComponent nodeComponent = nodeMgr_->Get(row.components[1u]);
2170 if (nodeComponent.effectivelyEnabled) {

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