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Searched refs:nodeArray (Results 1 - 3 of 3) sorted by relevance

/foundation/arkui/ace_engine/frameworks/core/components_ng/base/
H A Ddistributed_ui.h112 void UpdateUITreeInner(SerializeableObjectArray& nodeArray);
113 void RestoreUITreeInner(const SerializeableObjectArray& nodeArray);
H A Ddistributed_ui.cpp639 void DistributedUI::UpdateUITreeInner(SerializeableObjectArray& nodeArray)
646 for (const auto& nodeObject : nodeArray) {
660 void DistributedUI::RestoreUITreeInner(const SerializeableObjectArray& nodeArray)
662 if (nodeArray.empty()) {
676 for (const auto& nodeObject : nodeArray) {
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_exporter.cpp652 void ExportGltfSkins(const IEcs& ecs, const Entities& entities, const vector<unique_ptr<Node>>& nodeArray, in ExportGltfSkins() argument
676 jointIndex < nodeArray.size()) { in ExportGltfSkins()
677 exportSkin->joints.push_back(nodeArray[jointIndex].get()); in ExportGltfSkins()
2331 Node& GetNode(vector<unique_ptr<Node>>& nodeArray, size_t index) in GetNode() argument
2333 if (index < nodeArray.size()) { in GetNode()
2334 return *nodeArray[index]; in GetNode()
2336 return *nodeArray.emplace_back(make_unique<Node>()); in GetNode()
2384 const vector<Entity>& nodeEntities, decltype(Data::nodes)& nodeArray) in AttachParent()
2388 parentIndex < nodeArray.size()) { in AttachParent()
2390 exportNode.parent = nodeArray[parentInde in AttachParent()
2383 AttachParent(const ISceneNode& node, const IEcs& ecs, Scene& scene, Node& exportNode, uint32_t nodeIndex, const vector<Entity>& nodeEntities, decltype(Data::nodes)& nodeArray) AttachParent() argument
2511 auto& nodeArray = result.data->nodes; ExportGLTF() local
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