Searched refs:nodeArray (Results 1 - 3 of 3) sorted by relevance
/foundation/arkui/ace_engine/frameworks/core/components_ng/base/ |
H A D | distributed_ui.h | 112 void UpdateUITreeInner(SerializeableObjectArray& nodeArray); 113 void RestoreUITreeInner(const SerializeableObjectArray& nodeArray);
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H A D | distributed_ui.cpp | 639 void DistributedUI::UpdateUITreeInner(SerializeableObjectArray& nodeArray) 646 for (const auto& nodeObject : nodeArray) { 660 void DistributedUI::RestoreUITreeInner(const SerializeableObjectArray& nodeArray) 662 if (nodeArray.empty()) { 676 for (const auto& nodeObject : nodeArray) {
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/ |
H A D | gltf2_exporter.cpp | 652 void ExportGltfSkins(const IEcs& ecs, const Entities& entities, const vector<unique_ptr<Node>>& nodeArray, in ExportGltfSkins() argument 676 jointIndex < nodeArray.size()) { in ExportGltfSkins() 677 exportSkin->joints.push_back(nodeArray[jointIndex].get()); in ExportGltfSkins() 2331 Node& GetNode(vector<unique_ptr<Node>>& nodeArray, size_t index) in GetNode() argument 2333 if (index < nodeArray.size()) { in GetNode() 2334 return *nodeArray[index]; in GetNode() 2336 return *nodeArray.emplace_back(make_unique<Node>()); in GetNode() 2384 const vector<Entity>& nodeEntities, decltype(Data::nodes)& nodeArray) in AttachParent() 2388 parentIndex < nodeArray.size()) { in AttachParent() 2390 exportNode.parent = nodeArray[parentInde in AttachParent() 2383 AttachParent(const ISceneNode& node, const IEcs& ecs, Scene& scene, Node& exportNode, uint32_t nodeIndex, const vector<Entity>& nodeEntities, decltype(Data::nodes)& nodeArray) AttachParent() argument 2511 auto& nodeArray = result.data->nodes; ExportGLTF() local [all...] |
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