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/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Dnode_system.cpp189 SceneNode(Entity entity, NodeAccess& nodeAccess) : entity_(entity), nodeAccess_(nodeAccess) {} in SceneNode()
195 return nodeAccess_.GetName(entity_);
200 nodeAccess_.SetName(entity_, name);
205 nodeAccess_.SetEnabled(entity_, isEnabled);
210 return nodeAccess_.GetEnabled(entity_);
215 return nodeAccess_.GetEffectivelyEnabled(entity_);
224 nodeAccess_.Refresh();
226 return nodeAccess_.GetParent(entity_);
231 nodeAccess_.Refresh();
236 nodeAccess_
491 NodeAccess& nodeAccess_; global() member in NodeSystem::SceneNode
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