/foundation/ai/intelligent_voice_framework/services/intell_voice_engine/server/wakeup/ |
H A D | wakeup_engine_impl.h | 71 int32_t HandleGetParam(const StateMsg &msg, State &nextState); 72 int32_t HandleSetParam(const StateMsg &msg, State &nextState); 73 int32_t HandleInit(const StateMsg &msg, State &nextState); 74 int32_t HandleSetListener(const StateMsg &msg, State &nextState); 75 int32_t HandleInitDone(const StateMsg &msg, State &nextState); 76 int32_t HandleStart(const StateMsg &msg, State &nextState); 77 int32_t HandleStop(const StateMsg &msg, State &nextState); 78 int32_t HandleRecognizeComplete(const StateMsg &msg, State &nextState); 79 int32_t HandleReconfirmRecognitionComplete(const StateMsg &msg, State &nextState); 80 int32_t HandleStartCapturer(const StateMsg &msg, State &nextState); [all...] |
H A D | wakeup_engine_impl.cpp | 351 int32_t WakeupEngineImpl::HandleSetParam(const StateMsg &msg, State & /* nextState */) in HandleSetParam() 362 int32_t WakeupEngineImpl::HandleGetParam(const StateMsg &msg, State & /* nextState */) in HandleGetParam() 380 int32_t WakeupEngineImpl::HandleInit(const StateMsg & /* msg */, State &nextState) in HandleInit() argument 411 nextState = State(INITIALIZING); in HandleInit() 415 int32_t WakeupEngineImpl::HandleInitDone(const StateMsg &msg, State &nextState) in HandleInitDone() argument 424 nextState = State(INITIALIZED); in HandleInitDone() 428 int32_t WakeupEngineImpl::HandleSetListener(const StateMsg &msg, State & /* nextState */) in HandleSetListener() 440 int32_t WakeupEngineImpl::HandleStart(const StateMsg &msg, State &nextState) in HandleStart() argument 489 nextState = State(RECOGNIZING); in HandleStart() 493 int32_t WakeupEngineImpl::HandleStop(const StateMsg & /* msg */, State &nextState) in HandleStop() argument 501 HandleRecognizeComplete(const StateMsg &msg, State &nextState) HandleRecognizeComplete() argument 525 HandleStartCapturer(const StateMsg &msg, State &nextState) HandleStartCapturer() argument 564 HandleStopCapturer(const StateMsg & , State &nextState) HandleStopCapturer() argument 577 HandleRecognizingTimeout(const StateMsg & , State &nextState) HandleRecognizingTimeout() argument 601 HandleResetAdapter(const StateMsg & , State &nextState) HandleResetAdapter() argument 631 HandleRelease(const StateMsg & , State &nextState) HandleRelease() argument [all...] |
/foundation/systemabilitymgr/samgr/services/samgr/native/source/schedule/ |
H A D | system_ability_state_machine.cpp | 43 const SystemAbilityState nextState) in AbilityStateTransitionLocked() 49 if (abilityStateHandlerMap_.count(nextState) == 0) { in AbilityStateTransitionLocked() 50 HILOGE("Scheduler:invalid next state:%{public}d", nextState); in AbilityStateTransitionLocked() 53 std::shared_ptr<SystemAbilityStateHandler> handler = abilityStateHandlerMap_[nextState]; in AbilityStateTransitionLocked() 55 HILOGE("Scheduler:next state:%{public}d handler is null", nextState); in AbilityStateTransitionLocked() 59 if (currentState == nextState) { in AbilityStateTransitionLocked() 61 context->systemAbilityId, currentState, nextState); in AbilityStateTransitionLocked() 66 context->systemAbilityId, currentState, nextState); in AbilityStateTransitionLocked() 69 if (!UpdateStateCount(context->ownProcessContext, currentState, nextState)) { in AbilityStateTransitionLocked() 73 context->state = nextState; in AbilityStateTransitionLocked() 42 AbilityStateTransitionLocked(const std::shared_ptr<SystemAbilityContext>& context, const SystemAbilityState nextState) AbilityStateTransitionLocked() argument 103 ProcessStateTransitionLocked(const std::shared_ptr<SystemProcessContext>& context, SystemProcessState nextState) ProcessStateTransitionLocked() argument [all...] |
/foundation/ai/intelligent_voice_framework/services/intell_voice_engine/server/wakeup/headset/ |
H A D | headset_wakeup_engine_impl.h | 65 int32_t HandleSetParam(const StateMsg &msg, State &nextState); 66 int32_t HandleInit(const StateMsg &msg, State &nextState); 67 int32_t HandleSetListener(const StateMsg &msg, State &nextState); 68 int32_t HandleInitDone(const StateMsg &msg, State &nextState); 69 int32_t HandleStart(const StateMsg &msg, State &nextState); 70 int32_t HandleStop(const StateMsg &msg, State &nextState); 71 int32_t HandleRecognizeComplete(const StateMsg &msg, State &nextState); 72 int32_t HandleStartCapturer(const StateMsg &msg, State &nextState); 73 int32_t HandleRead(const StateMsg &msg, State &nextState); 74 int32_t HandleStopCapturer(const StateMsg &msg, State &nextState); [all...] |
H A D | headset_wakeup_engine_impl.cpp | 186 int32_t HeadsetWakeupEngineImpl::HandleInit(const StateMsg & /* msg */, State &nextState) in HandleInit() argument 209 nextState = State(INITIALIZING); in HandleInit() 213 int32_t HeadsetWakeupEngineImpl::HandleInitDone(const StateMsg &msg, State &nextState) in HandleInitDone() argument 222 nextState = State(INITIALIZED); in HandleInitDone() 226 int32_t HeadsetWakeupEngineImpl::HandleSetListener(const StateMsg &msg, State & /* nextState */) in HandleSetListener() 238 int32_t HeadsetWakeupEngineImpl::HandleStart(const StateMsg & /* msg */, State &nextState) in HandleStart() argument 261 nextState = State(RECOGNIZING); in HandleStart() 311 int32_t HeadsetWakeupEngineImpl::HandleStop(const StateMsg & /* msg */, State &nextState) in HandleStop() argument 315 nextState = State(INITIALIZED); in HandleStop() 319 int32_t HeadsetWakeupEngineImpl::HandleRecognizeComplete(const StateMsg &msg, State &nextState) in HandleRecognizeComplete() argument 343 HandleStartCapturer(const StateMsg &msg, State &nextState) HandleStartCapturer() argument 369 HandleStopCapturer(const StateMsg & , State &nextState) HandleStopCapturer() argument 377 HandleRecognizingTimeout(const StateMsg & , State &nextState) HandleRecognizingTimeout() argument 387 HandleResetAdapter(const StateMsg & , State &nextState) HandleResetAdapter() argument 412 HandleRelease(const StateMsg & , State &nextState) HandleRelease() argument [all...] |
/foundation/communication/dsoftbus/components/nstackx/nstackx_core/dfile/core/ |
H A D | nstackx_dfile_transfer.c | 47 static void SetSendState(DFileTrans *dFileTrans, DFileSendState nextState); 48 static void SetReceiveState(DFileTrans *dFileTrans, DFileReceiveState nextState); 338 static void SendFileHeader(DFileTrans *dFileTrans, DFileSendState *nextState) in SendFileHeader() argument 352 int32_t ret = SendFrame(dFileTrans, dFileTrans->sendBuffer, dFileTrans->sendBufferLength, nextState, NULL); in SendFileHeader() 362 *nextState = STATE_WAIT_FOR_FILE_HEADER_CONFIRM; in SendFileHeader() 479 static void WaitForFileHeaderConfirm(DFileTrans *dFileTrans, DFileSendState *nextState) in WaitForFileHeaderConfirm() argument 484 *nextState = STATE_SEND_FILE_DATA_ONGOING; in WaitForFileHeaderConfirm() 486 *nextState = STATE_SEND_FILE_FAIL; in WaitForFileHeaderConfirm() 494 *nextState = STATE_SEND_FILE_FAIL; in WaitForFileHeaderConfirm() 500 *nextState in WaitForFileHeaderConfirm() 511 SendFileDataOngoing(DFileTrans *dFileTrans, DFileSendState *nextState) SendFileDataOngoing() argument 548 WaitForFileTransferDoneFrame(DFileTrans *dFileTrans, DFileSendState *nextState) WaitForFileTransferDoneFrame() argument 570 SendFileTransferDoneAckFrame(DFileTrans *dFileTrans, DFileSendState *nextState) SendFileTransferDoneAckFrame() argument 601 SetSendState(DFileTrans *dFileTrans, DFileSendState nextState) SetSendState() argument 650 DFileSendState nextState = dFileTrans->sendState; SenderFsm() local 694 ReceiveFileHeaderOngoing(DFileTrans *dFileTrans, DFileReceiveState *nextState) ReceiveFileHeaderOngoing() argument 786 SendFileHeaderConfirm(DFileTrans *dFileTrans, DFileReceiveState *nextState) SendFileHeaderConfirm() argument 863 ReceiverIdleTimeout(DFileTrans *dFileTrans, DFileReceiveState *nextState) ReceiverIdleTimeout() argument 916 ReceiveFileDataOngoing(DFileTrans *dFileTrans, DFileReceiveState *nextState) ReceiveFileDataOngoing() argument 960 SendFileTransferDoneFrame(DFileTrans *dFileTrans, DFileReceiveState *nextState) SendFileTransferDoneFrame() argument 995 WaitForFileTransferDoneAck(DFileTrans *dFileTrans, DFileReceiveState *nextState) WaitForFileTransferDoneAck() argument 1035 SetReceiveStateHandle(DFileTrans *dFileTrans, DFileReceiveState nextState) SetReceiveStateHandle() argument 1059 SetReceiveState(DFileTrans *dFileTrans, DFileReceiveState nextState) SetReceiveState() argument 1100 DFileReceiveState nextState = dFileTrans->recvState; ReceiverFsm() local 1257 DFileReceiveState nextState; UpdateTransParam() local [all...] |
H A D | nstackx_dfile_retransmission.c | 76 void SendFileDataAck(DFileTrans *dFileTrans, DFileReceiveState *nextState) in SendFileDataAck() argument 79 *nextState = STATE_RECEIVE_FILE_DATA_ONGOING; in SendFileDataAck()
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/foundation/window/window_manager/window_scene/screen_session_manager/src/fold_screen_controller/sensor_fold_state_manager/ |
H A D | sensor_fold_state_manager.cpp | 39 void SensorFoldStateManager::HandleSensorChange(FoldStatus nextState, float angle, in HandleSensorChange() argument 43 if (nextState == FoldStatus::UNKNOWN) { in HandleSensorChange() 47 if (mState_ == nextState && !IsTentMode()) { in HandleSensorChange() 51 WLOGFI("current state: %{public}d, next state: %{public}d.", mState_, nextState); in HandleSensorChange() 52 ReportNotifyFoldStatusChange(static_cast<int32_t>(mState_), static_cast<int32_t>(nextState), angle); in HandleSensorChange() 54 NotifyReportFoldStatusToScb(mState_, nextState, angle); in HandleSensorChange() 56 mState_ = nextState; in HandleSensorChange()
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H A D | dual_display_sensor_fold_state_manager.cpp | 89 FoldStatus nextState = GetNextFoldState(angle, hall); in HandleAngleChange() local 90 HandleSensorChange(nextState, angle, foldScreenPolicy); in HandleAngleChange() 106 FoldStatus nextState = GetNextFoldState(angle, hall); in HandleHallChange() local 107 HandleSensorChange(nextState, angle, foldScreenPolicy); in HandleHallChange()
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H A D | single_display_sensor_fold_state_manager.cpp | 49 FoldStatus nextState = GetNextFoldState(angle, hall); in HandleAngleChange() local 50 HandleSensorChange(nextState, angle, foldScreenPolicy); in HandleAngleChange() 56 FoldStatus nextState = GetNextFoldState(angle, hall); in HandleHallChange() local 57 HandleSensorChange(nextState, angle, foldScreenPolicy); in HandleHallChange()
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H A D | single_display_sensor_pocket_fold_state_manager.cpp | 78 FoldStatus nextState = GetNextFoldState(angle, hall); in HandleAngleChange() local 79 HandleSensorChange(nextState, angle, foldScreenPolicy); in HandleAngleChange() 95 FoldStatus nextState = GetNextFoldState(angle, hall); in HandleHallChange() local 96 HandleSensorChange(nextState, angle, foldScreenPolicy); in HandleHallChange() 285 FoldStatus nextState = GetNextFoldState(angle, hall); in TentModeHandleSensorChange() local 286 HandleSensorChange(nextState, angle, foldScreenPolicy); in TentModeHandleSensorChange()
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/foundation/window/window_manager/window_scene/test/dms_unittest/ |
H A D | sensor_fold_state_manager_test.cpp | 68 FoldStatus nextState = FoldStatus::UNKNOWN; in HWTEST_F() local 71 mgr.HandleSensorChange(nextState, angle, foldScreenPolicy); in HWTEST_F() 75 mgr.HandleSensorChange(nextState, angle, foldScreenPolicy); in HWTEST_F() 78 nextState = FoldStatus::EXPAND; in HWTEST_F() 79 mgr.HandleSensorChange(nextState, angle, foldScreenPolicy); in HWTEST_F()
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/foundation/resourceschedule/device_standby/plugins/standby_state/src/ |
H A D | state_manager_adapter.cpp | 209 ErrCode StateManagerAdapter::TransitToState(uint32_t nextState) in TransitToState() argument 212 if (!CheckTransitionValid(curState, nextState)) { in TransitToState() 215 if (curState == nextState) { in TransitToState() 217 } else if (nextState == StandbyState::MAINTENANCE || in TransitToState() 219 return TransitWithMaint(nextState); in TransitToState() 220 } else if (curState < nextState) { in TransitToState() 221 return EnterStandby(nextState); in TransitToState() 223 return ExitStandby(nextState); in TransitToState() 228 ErrCode StateManagerAdapter::ExitStandby(uint32_t nextState) in ExitStandby() argument 238 TransitToStateInner(nextState); in ExitStandby() 242 CheckTransitionValid(uint32_t curState, uint32_t nextState) CheckTransitionValid() argument 252 EnterStandby(uint32_t nextState) EnterStandby() argument 258 ConstraintEvalParam params{curStatePtr_->GetCurState(), curStatePtr_->GetCurInnerPhase(), nextState, 0}; EnterStandby() local 263 TransitWithMaint(uint32_t nextState) TransitWithMaint() argument 268 TransitToStateInner(uint32_t nextState) TransitToStateInner() argument [all...] |
H A D | maintenance_state.cpp | 51 bool MaintenanceState::CheckTransitionValid(uint32_t nextState) in CheckTransitionValid() argument 53 if (nextState == StandbyState::DARK) { in CheckTransitionValid()
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H A D | working_state.cpp | 66 bool WorkingState::CheckTransitionValid(uint32_t nextState) in CheckTransitionValid() argument 68 if (nextState == StandbyState::MAINTENANCE) { in CheckTransitionValid()
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H A D | dark_state.cpp | 58 bool DarkState::CheckTransitionValid(uint32_t nextState) in CheckTransitionValid() argument 60 if (nextState == StandbyState::MAINTENANCE) { in CheckTransitionValid()
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/foundation/resourceschedule/device_standby/plugins/standby_state/include/ |
H A D | state_manager_adapter.h | 39 ErrCode TransitToState(uint32_t nextState) override; 40 ErrCode TransitToStateInner(uint32_t nextState) override; 46 bool CheckTransitionValid(uint32_t curState, uint32_t nextState); 47 ErrCode ExitStandby(uint32_t nextState); 48 ErrCode EnterStandby(uint32_t nextState); 49 ErrCode TransitWithMaint(uint32_t nextState);
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/foundation/multimedia/media_foundation/engine/scene/recorder/internal/ |
H A D | state_machine.cpp | 165 std::shared_ptr<State> nextState = nullptr; in ProcAction() local 168 nextState = states_[StateId::INIT]; in ProcAction() 171 nextState = states_[StateId::RECORDING_SETTING]; in ProcAction() 174 nextState = states_[StateId::READY]; in ProcAction() 177 nextState = states_[StateId::RECORDING]; in ProcAction() 180 nextState = states_[StateId::PAUSE]; in ProcAction() 183 nextState = states_[StateId::ERROR]; in ProcAction() 189 if (nextState) { in ProcAction() 190 ret = TransitionTo(nextState); in ProcAction()
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/foundation/ai/intelligent_voice_framework/utils/ |
H A D | state_manager.cpp | 26 int StateActions::Handle(const StateMsg &msg, State &nextState) in Handle() argument 31 return (actions[msg.msgId])(msg, nextState); in Handle() 119 State nextState = currState_->first; in HandleMsg() local 120 int ret = currState_->second->Handle(msg, nextState); in HandleMsg() 131 if (currState_->first == nextState) { in HandleMsg() 135 auto nextIt = states_.find(nextState); in HandleMsg() 137 INTELL_VOICE_LOG_ERROR("%{public}s invalid next state %{public}s", name_.c_str(), nextState.ToStr().c_str()); in HandleMsg()
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H A D | state_manager.h | 76 using HandleMsg = std::function<int(const StateMsg &msg, State &nextState)>; 110 int Handle(const StateMsg &msg, State &nextState); 180 #define ADDR(func) ([this](const StateMsg &msg, State &nextState)->int { return this->func(msg, nextState); })
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/foundation/multimedia/media_foundation/engine/scene/player/internal/ |
H A D | state_machine.cpp | 178 std::shared_ptr<State> nextState = nullptr; in ProcAction() local 181 nextState = states_[StateId::IDLE]; in ProcAction() 184 nextState = states_[StateId::INIT]; in ProcAction() 187 nextState = states_[StateId::PREPARING]; in ProcAction() 190 nextState = states_[StateId::READY]; in ProcAction() 193 nextState = states_[StateId::PLAYING]; in ProcAction() 196 nextState = states_[StateId::PAUSE]; in ProcAction() 199 nextState = states_[StateId::STOPPED]; in ProcAction() 202 nextState = states_[StateId::EOS]; in ProcAction() 208 if (nextState) { in ProcAction() [all...] |
/foundation/multimedia/media_lite/services/player_lite/impl/player_control/player/fsm/src/ |
H A D | hi_state_machine.cpp | 134 void HiStateMachine::Transition(HiState &nextState) in Transition() argument 140 if (StateExist(nextState)) { in Transition() 142 nextState.Enter(); in Transition() 143 m_currentState = &nextState; in Transition() 145 MEDIA_ERR_LOG("transition state not exist:%s", nextState.Name().c_str()); in Transition() 269 HiState *nextState = m_currentState->FindTransition(msg.what); in OnMessageReceived() local 270 if (nextState != nullptr) { in OnMessageReceived() 271 Transition(*nextState); in OnMessageReceived()
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/foundation/resourceschedule/device_standby/plugins/ext/include/ |
H A D | base_state.h | 49 ConstraintEvalParam(uint32_t curState, uint32_t curPhase, uint32_t nextState, uint32_t nextPhase) in ConstraintEvalParam() 50 : curState_(curState), curPhase_(curPhase), nextState_(nextState), nextPhase_(nextPhase) {} in ConstraintEvalParam() 77 virtual bool CheckTransitionValid(uint32_t nextState) = 0;
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H A D | istate_manager_adapter.h | 44 virtual ErrCode TransitToState(uint32_t nextState) = 0; 45 virtual ErrCode TransitToStateInner(uint32_t nextState) = 0;
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/foundation/arkui/ace_engine/frameworks/core/components_ng/image_provider/ |
H A D | image_state_manager.cpp | 54 #define CASE_OF_STATE_TRANSITION(command, nextState, nextStateName) \ 58 state_ = ImageLoadingState::nextState; \
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