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Searched refs:nextState (Results 1 - 25 of 43) sorted by relevance

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/foundation/ai/intelligent_voice_framework/services/intell_voice_engine/server/wakeup/
H A Dwakeup_engine_impl.h71 int32_t HandleGetParam(const StateMsg &msg, State &nextState);
72 int32_t HandleSetParam(const StateMsg &msg, State &nextState);
73 int32_t HandleInit(const StateMsg &msg, State &nextState);
74 int32_t HandleSetListener(const StateMsg &msg, State &nextState);
75 int32_t HandleInitDone(const StateMsg &msg, State &nextState);
76 int32_t HandleStart(const StateMsg &msg, State &nextState);
77 int32_t HandleStop(const StateMsg &msg, State &nextState);
78 int32_t HandleRecognizeComplete(const StateMsg &msg, State &nextState);
79 int32_t HandleReconfirmRecognitionComplete(const StateMsg &msg, State &nextState);
80 int32_t HandleStartCapturer(const StateMsg &msg, State &nextState);
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H A Dwakeup_engine_impl.cpp351 int32_t WakeupEngineImpl::HandleSetParam(const StateMsg &msg, State & /* nextState */) in HandleSetParam()
362 int32_t WakeupEngineImpl::HandleGetParam(const StateMsg &msg, State & /* nextState */) in HandleGetParam()
380 int32_t WakeupEngineImpl::HandleInit(const StateMsg & /* msg */, State &nextState) in HandleInit() argument
411 nextState = State(INITIALIZING); in HandleInit()
415 int32_t WakeupEngineImpl::HandleInitDone(const StateMsg &msg, State &nextState) in HandleInitDone() argument
424 nextState = State(INITIALIZED); in HandleInitDone()
428 int32_t WakeupEngineImpl::HandleSetListener(const StateMsg &msg, State & /* nextState */) in HandleSetListener()
440 int32_t WakeupEngineImpl::HandleStart(const StateMsg &msg, State &nextState) in HandleStart() argument
489 nextState = State(RECOGNIZING); in HandleStart()
493 int32_t WakeupEngineImpl::HandleStop(const StateMsg & /* msg */, State &nextState) in HandleStop() argument
501 HandleRecognizeComplete(const StateMsg &msg, State &nextState) HandleRecognizeComplete() argument
525 HandleStartCapturer(const StateMsg &msg, State &nextState) HandleStartCapturer() argument
564 HandleStopCapturer(const StateMsg & , State &nextState) HandleStopCapturer() argument
577 HandleRecognizingTimeout(const StateMsg & , State &nextState) HandleRecognizingTimeout() argument
601 HandleResetAdapter(const StateMsg & , State &nextState) HandleResetAdapter() argument
631 HandleRelease(const StateMsg & , State &nextState) HandleRelease() argument
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/foundation/systemabilitymgr/samgr/services/samgr/native/source/schedule/
H A Dsystem_ability_state_machine.cpp43 const SystemAbilityState nextState) in AbilityStateTransitionLocked()
49 if (abilityStateHandlerMap_.count(nextState) == 0) { in AbilityStateTransitionLocked()
50 HILOGE("Scheduler:invalid next state:%{public}d", nextState); in AbilityStateTransitionLocked()
53 std::shared_ptr<SystemAbilityStateHandler> handler = abilityStateHandlerMap_[nextState]; in AbilityStateTransitionLocked()
55 HILOGE("Scheduler:next state:%{public}d handler is null", nextState); in AbilityStateTransitionLocked()
59 if (currentState == nextState) { in AbilityStateTransitionLocked()
61 context->systemAbilityId, currentState, nextState); in AbilityStateTransitionLocked()
66 context->systemAbilityId, currentState, nextState); in AbilityStateTransitionLocked()
69 if (!UpdateStateCount(context->ownProcessContext, currentState, nextState)) { in AbilityStateTransitionLocked()
73 context->state = nextState; in AbilityStateTransitionLocked()
42 AbilityStateTransitionLocked(const std::shared_ptr<SystemAbilityContext>& context, const SystemAbilityState nextState) AbilityStateTransitionLocked() argument
103 ProcessStateTransitionLocked(const std::shared_ptr<SystemProcessContext>& context, SystemProcessState nextState) ProcessStateTransitionLocked() argument
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/foundation/ai/intelligent_voice_framework/services/intell_voice_engine/server/wakeup/headset/
H A Dheadset_wakeup_engine_impl.h65 int32_t HandleSetParam(const StateMsg &msg, State &nextState);
66 int32_t HandleInit(const StateMsg &msg, State &nextState);
67 int32_t HandleSetListener(const StateMsg &msg, State &nextState);
68 int32_t HandleInitDone(const StateMsg &msg, State &nextState);
69 int32_t HandleStart(const StateMsg &msg, State &nextState);
70 int32_t HandleStop(const StateMsg &msg, State &nextState);
71 int32_t HandleRecognizeComplete(const StateMsg &msg, State &nextState);
72 int32_t HandleStartCapturer(const StateMsg &msg, State &nextState);
73 int32_t HandleRead(const StateMsg &msg, State &nextState);
74 int32_t HandleStopCapturer(const StateMsg &msg, State &nextState);
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H A Dheadset_wakeup_engine_impl.cpp186 int32_t HeadsetWakeupEngineImpl::HandleInit(const StateMsg & /* msg */, State &nextState) in HandleInit() argument
209 nextState = State(INITIALIZING); in HandleInit()
213 int32_t HeadsetWakeupEngineImpl::HandleInitDone(const StateMsg &msg, State &nextState) in HandleInitDone() argument
222 nextState = State(INITIALIZED); in HandleInitDone()
226 int32_t HeadsetWakeupEngineImpl::HandleSetListener(const StateMsg &msg, State & /* nextState */) in HandleSetListener()
238 int32_t HeadsetWakeupEngineImpl::HandleStart(const StateMsg & /* msg */, State &nextState) in HandleStart() argument
261 nextState = State(RECOGNIZING); in HandleStart()
311 int32_t HeadsetWakeupEngineImpl::HandleStop(const StateMsg & /* msg */, State &nextState) in HandleStop() argument
315 nextState = State(INITIALIZED); in HandleStop()
319 int32_t HeadsetWakeupEngineImpl::HandleRecognizeComplete(const StateMsg &msg, State &nextState) in HandleRecognizeComplete() argument
343 HandleStartCapturer(const StateMsg &msg, State &nextState) HandleStartCapturer() argument
369 HandleStopCapturer(const StateMsg & , State &nextState) HandleStopCapturer() argument
377 HandleRecognizingTimeout(const StateMsg & , State &nextState) HandleRecognizingTimeout() argument
387 HandleResetAdapter(const StateMsg & , State &nextState) HandleResetAdapter() argument
412 HandleRelease(const StateMsg & , State &nextState) HandleRelease() argument
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/foundation/communication/dsoftbus/components/nstackx/nstackx_core/dfile/core/
H A Dnstackx_dfile_transfer.c47 static void SetSendState(DFileTrans *dFileTrans, DFileSendState nextState);
48 static void SetReceiveState(DFileTrans *dFileTrans, DFileReceiveState nextState);
338 static void SendFileHeader(DFileTrans *dFileTrans, DFileSendState *nextState) in SendFileHeader() argument
352 int32_t ret = SendFrame(dFileTrans, dFileTrans->sendBuffer, dFileTrans->sendBufferLength, nextState, NULL); in SendFileHeader()
362 *nextState = STATE_WAIT_FOR_FILE_HEADER_CONFIRM; in SendFileHeader()
479 static void WaitForFileHeaderConfirm(DFileTrans *dFileTrans, DFileSendState *nextState) in WaitForFileHeaderConfirm() argument
484 *nextState = STATE_SEND_FILE_DATA_ONGOING; in WaitForFileHeaderConfirm()
486 *nextState = STATE_SEND_FILE_FAIL; in WaitForFileHeaderConfirm()
494 *nextState = STATE_SEND_FILE_FAIL; in WaitForFileHeaderConfirm()
500 *nextState in WaitForFileHeaderConfirm()
511 SendFileDataOngoing(DFileTrans *dFileTrans, DFileSendState *nextState) SendFileDataOngoing() argument
548 WaitForFileTransferDoneFrame(DFileTrans *dFileTrans, DFileSendState *nextState) WaitForFileTransferDoneFrame() argument
570 SendFileTransferDoneAckFrame(DFileTrans *dFileTrans, DFileSendState *nextState) SendFileTransferDoneAckFrame() argument
601 SetSendState(DFileTrans *dFileTrans, DFileSendState nextState) SetSendState() argument
650 DFileSendState nextState = dFileTrans->sendState; SenderFsm() local
694 ReceiveFileHeaderOngoing(DFileTrans *dFileTrans, DFileReceiveState *nextState) ReceiveFileHeaderOngoing() argument
786 SendFileHeaderConfirm(DFileTrans *dFileTrans, DFileReceiveState *nextState) SendFileHeaderConfirm() argument
863 ReceiverIdleTimeout(DFileTrans *dFileTrans, DFileReceiveState *nextState) ReceiverIdleTimeout() argument
916 ReceiveFileDataOngoing(DFileTrans *dFileTrans, DFileReceiveState *nextState) ReceiveFileDataOngoing() argument
960 SendFileTransferDoneFrame(DFileTrans *dFileTrans, DFileReceiveState *nextState) SendFileTransferDoneFrame() argument
995 WaitForFileTransferDoneAck(DFileTrans *dFileTrans, DFileReceiveState *nextState) WaitForFileTransferDoneAck() argument
1035 SetReceiveStateHandle(DFileTrans *dFileTrans, DFileReceiveState nextState) SetReceiveStateHandle() argument
1059 SetReceiveState(DFileTrans *dFileTrans, DFileReceiveState nextState) SetReceiveState() argument
1100 DFileReceiveState nextState = dFileTrans->recvState; ReceiverFsm() local
1257 DFileReceiveState nextState; UpdateTransParam() local
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H A Dnstackx_dfile_retransmission.c76 void SendFileDataAck(DFileTrans *dFileTrans, DFileReceiveState *nextState) in SendFileDataAck() argument
79 *nextState = STATE_RECEIVE_FILE_DATA_ONGOING; in SendFileDataAck()
/foundation/window/window_manager/window_scene/screen_session_manager/src/fold_screen_controller/sensor_fold_state_manager/
H A Dsensor_fold_state_manager.cpp39 void SensorFoldStateManager::HandleSensorChange(FoldStatus nextState, float angle, in HandleSensorChange() argument
43 if (nextState == FoldStatus::UNKNOWN) { in HandleSensorChange()
47 if (mState_ == nextState && !IsTentMode()) { in HandleSensorChange()
51 WLOGFI("current state: %{public}d, next state: %{public}d.", mState_, nextState); in HandleSensorChange()
52 ReportNotifyFoldStatusChange(static_cast<int32_t>(mState_), static_cast<int32_t>(nextState), angle); in HandleSensorChange()
54 NotifyReportFoldStatusToScb(mState_, nextState, angle); in HandleSensorChange()
56 mState_ = nextState; in HandleSensorChange()
H A Ddual_display_sensor_fold_state_manager.cpp89 FoldStatus nextState = GetNextFoldState(angle, hall); in HandleAngleChange() local
90 HandleSensorChange(nextState, angle, foldScreenPolicy); in HandleAngleChange()
106 FoldStatus nextState = GetNextFoldState(angle, hall); in HandleHallChange() local
107 HandleSensorChange(nextState, angle, foldScreenPolicy); in HandleHallChange()
H A Dsingle_display_sensor_fold_state_manager.cpp49 FoldStatus nextState = GetNextFoldState(angle, hall); in HandleAngleChange() local
50 HandleSensorChange(nextState, angle, foldScreenPolicy); in HandleAngleChange()
56 FoldStatus nextState = GetNextFoldState(angle, hall); in HandleHallChange() local
57 HandleSensorChange(nextState, angle, foldScreenPolicy); in HandleHallChange()
H A Dsingle_display_sensor_pocket_fold_state_manager.cpp78 FoldStatus nextState = GetNextFoldState(angle, hall); in HandleAngleChange() local
79 HandleSensorChange(nextState, angle, foldScreenPolicy); in HandleAngleChange()
95 FoldStatus nextState = GetNextFoldState(angle, hall); in HandleHallChange() local
96 HandleSensorChange(nextState, angle, foldScreenPolicy); in HandleHallChange()
285 FoldStatus nextState = GetNextFoldState(angle, hall); in TentModeHandleSensorChange() local
286 HandleSensorChange(nextState, angle, foldScreenPolicy); in TentModeHandleSensorChange()
/foundation/window/window_manager/window_scene/test/dms_unittest/
H A Dsensor_fold_state_manager_test.cpp68 FoldStatus nextState = FoldStatus::UNKNOWN; in HWTEST_F() local
71 mgr.HandleSensorChange(nextState, angle, foldScreenPolicy); in HWTEST_F()
75 mgr.HandleSensorChange(nextState, angle, foldScreenPolicy); in HWTEST_F()
78 nextState = FoldStatus::EXPAND; in HWTEST_F()
79 mgr.HandleSensorChange(nextState, angle, foldScreenPolicy); in HWTEST_F()
/foundation/resourceschedule/device_standby/plugins/standby_state/src/
H A Dstate_manager_adapter.cpp209 ErrCode StateManagerAdapter::TransitToState(uint32_t nextState) in TransitToState() argument
212 if (!CheckTransitionValid(curState, nextState)) { in TransitToState()
215 if (curState == nextState) { in TransitToState()
217 } else if (nextState == StandbyState::MAINTENANCE || in TransitToState()
219 return TransitWithMaint(nextState); in TransitToState()
220 } else if (curState < nextState) { in TransitToState()
221 return EnterStandby(nextState); in TransitToState()
223 return ExitStandby(nextState); in TransitToState()
228 ErrCode StateManagerAdapter::ExitStandby(uint32_t nextState) in ExitStandby() argument
238 TransitToStateInner(nextState); in ExitStandby()
242 CheckTransitionValid(uint32_t curState, uint32_t nextState) CheckTransitionValid() argument
252 EnterStandby(uint32_t nextState) EnterStandby() argument
258 ConstraintEvalParam params{curStatePtr_->GetCurState(), curStatePtr_->GetCurInnerPhase(), nextState, 0}; EnterStandby() local
263 TransitWithMaint(uint32_t nextState) TransitWithMaint() argument
268 TransitToStateInner(uint32_t nextState) TransitToStateInner() argument
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H A Dmaintenance_state.cpp51 bool MaintenanceState::CheckTransitionValid(uint32_t nextState) in CheckTransitionValid() argument
53 if (nextState == StandbyState::DARK) { in CheckTransitionValid()
H A Dworking_state.cpp66 bool WorkingState::CheckTransitionValid(uint32_t nextState) in CheckTransitionValid() argument
68 if (nextState == StandbyState::MAINTENANCE) { in CheckTransitionValid()
H A Ddark_state.cpp58 bool DarkState::CheckTransitionValid(uint32_t nextState) in CheckTransitionValid() argument
60 if (nextState == StandbyState::MAINTENANCE) { in CheckTransitionValid()
/foundation/resourceschedule/device_standby/plugins/standby_state/include/
H A Dstate_manager_adapter.h39 ErrCode TransitToState(uint32_t nextState) override;
40 ErrCode TransitToStateInner(uint32_t nextState) override;
46 bool CheckTransitionValid(uint32_t curState, uint32_t nextState);
47 ErrCode ExitStandby(uint32_t nextState);
48 ErrCode EnterStandby(uint32_t nextState);
49 ErrCode TransitWithMaint(uint32_t nextState);
/foundation/multimedia/media_foundation/engine/scene/recorder/internal/
H A Dstate_machine.cpp165 std::shared_ptr<State> nextState = nullptr; in ProcAction() local
168 nextState = states_[StateId::INIT]; in ProcAction()
171 nextState = states_[StateId::RECORDING_SETTING]; in ProcAction()
174 nextState = states_[StateId::READY]; in ProcAction()
177 nextState = states_[StateId::RECORDING]; in ProcAction()
180 nextState = states_[StateId::PAUSE]; in ProcAction()
183 nextState = states_[StateId::ERROR]; in ProcAction()
189 if (nextState) { in ProcAction()
190 ret = TransitionTo(nextState); in ProcAction()
/foundation/ai/intelligent_voice_framework/utils/
H A Dstate_manager.cpp26 int StateActions::Handle(const StateMsg &msg, State &nextState) in Handle() argument
31 return (actions[msg.msgId])(msg, nextState); in Handle()
119 State nextState = currState_->first; in HandleMsg() local
120 int ret = currState_->second->Handle(msg, nextState); in HandleMsg()
131 if (currState_->first == nextState) { in HandleMsg()
135 auto nextIt = states_.find(nextState); in HandleMsg()
137 INTELL_VOICE_LOG_ERROR("%{public}s invalid next state %{public}s", name_.c_str(), nextState.ToStr().c_str()); in HandleMsg()
H A Dstate_manager.h76 using HandleMsg = std::function<int(const StateMsg &msg, State &nextState)>;
110 int Handle(const StateMsg &msg, State &nextState);
180 #define ADDR(func) ([this](const StateMsg &msg, State &nextState)->int { return this->func(msg, nextState); })
/foundation/multimedia/media_foundation/engine/scene/player/internal/
H A Dstate_machine.cpp178 std::shared_ptr<State> nextState = nullptr; in ProcAction() local
181 nextState = states_[StateId::IDLE]; in ProcAction()
184 nextState = states_[StateId::INIT]; in ProcAction()
187 nextState = states_[StateId::PREPARING]; in ProcAction()
190 nextState = states_[StateId::READY]; in ProcAction()
193 nextState = states_[StateId::PLAYING]; in ProcAction()
196 nextState = states_[StateId::PAUSE]; in ProcAction()
199 nextState = states_[StateId::STOPPED]; in ProcAction()
202 nextState = states_[StateId::EOS]; in ProcAction()
208 if (nextState) { in ProcAction()
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/foundation/multimedia/media_lite/services/player_lite/impl/player_control/player/fsm/src/
H A Dhi_state_machine.cpp134 void HiStateMachine::Transition(HiState &nextState) in Transition() argument
140 if (StateExist(nextState)) { in Transition()
142 nextState.Enter(); in Transition()
143 m_currentState = &nextState; in Transition()
145 MEDIA_ERR_LOG("transition state not exist:%s", nextState.Name().c_str()); in Transition()
269 HiState *nextState = m_currentState->FindTransition(msg.what); in OnMessageReceived() local
270 if (nextState != nullptr) { in OnMessageReceived()
271 Transition(*nextState); in OnMessageReceived()
/foundation/resourceschedule/device_standby/plugins/ext/include/
H A Dbase_state.h49 ConstraintEvalParam(uint32_t curState, uint32_t curPhase, uint32_t nextState, uint32_t nextPhase) in ConstraintEvalParam()
50 : curState_(curState), curPhase_(curPhase), nextState_(nextState), nextPhase_(nextPhase) {} in ConstraintEvalParam()
77 virtual bool CheckTransitionValid(uint32_t nextState) = 0;
H A Distate_manager_adapter.h44 virtual ErrCode TransitToState(uint32_t nextState) = 0;
45 virtual ErrCode TransitToStateInner(uint32_t nextState) = 0;
/foundation/arkui/ace_engine/frameworks/core/components_ng/image_provider/
H A Dimage_state_manager.cpp54 #define CASE_OF_STATE_TRANSITION(command, nextState, nextStateName) \
58 state_ = ImageLoadingState::nextState; \

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