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Searched refs:nextBarrierList (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp1866 const auto* nextBarrierList = barrierPointBarriers->firstBarrierList; in RenderCommandBarrierPoint() local
1870 if (nextBarrierList == nullptr) { in RenderCommandBarrierPoint()
1875 const auto& barrierListRef = *nextBarrierList; in RenderCommandBarrierPoint()
1876 nextBarrierList = barrierListRef.nextBarrierPointBarrierList; // advance to next in RenderCommandBarrierPoint()
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Drender_backend_vk.cpp1741 const RenderBarrierList::BarrierPointBarrierList* nextBarrierList = barrierPointBarriers->firstBarrierList;
1746 if (nextBarrierList == nullptr) { // cannot be null, just a safety
1750 const RenderBarrierList::BarrierPointBarrierList& barrierListRef = *nextBarrierList;
1751 nextBarrierList = barrierListRef.nextBarrierPointBarrierList; // advance to next

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