Searched refs:newLimits (Results 1 - 6 of 6) sorted by relevance
/foundation/window/window_manager/wmserver/src/ |
H A D | window_layout_policy.cpp | 504 WindowLimits newLimits = systemLimits; in UpdateWindowSizeLimits() local 514 newLimits.maxWidth_ = configuredMaxWidth; in UpdateWindowSizeLimits() 517 newLimits.maxHeight_ = configuredMaxHeight; in UpdateWindowSizeLimits() 519 if (systemLimits.minWidth_ <= configuredMinWidth && configuredMinWidth <= newLimits.maxWidth_) { in UpdateWindowSizeLimits() 520 newLimits.minWidth_ = configuredMinWidth; in UpdateWindowSizeLimits() 522 if (systemLimits.minHeight_ <= configuredMinHeight && configuredMinHeight <= newLimits.maxHeight_) { in UpdateWindowSizeLimits() 523 newLimits.minHeight_ = configuredMinHeight; in UpdateWindowSizeLimits() 527 newLimits.maxRatio_ = static_cast<float>(newLimits.maxWidth_) / static_cast<float>(newLimits in UpdateWindowSizeLimits() [all...] |
H A D | window_layout_policy_cascade.cpp | 278 WindowLimits& newLimits) const in CheckAspectRatioBySizeLimits() 283 newLimits = sizeLimits; in CheckAspectRatioBySizeLimits() 290 newLimits.maxWidth_ = sizeLimits.maxWidth_ - winFrameW; in CheckAspectRatioBySizeLimits() 291 newLimits.minWidth_ = sizeLimits.minWidth_ - winFrameW; in CheckAspectRatioBySizeLimits() 292 newLimits.maxHeight_ = sizeLimits.maxHeight_ - winFrameH; in CheckAspectRatioBySizeLimits() 293 newLimits.minHeight_ = sizeLimits.minHeight_ - winFrameH; in CheckAspectRatioBySizeLimits() 296 float maxRatio = static_cast<float>(newLimits.maxWidth_) / static_cast<float>(newLimits.minHeight_); in CheckAspectRatioBySizeLimits() 297 float minRatio = static_cast<float>(newLimits.minWidth_) / static_cast<float>(newLimits in CheckAspectRatioBySizeLimits() 323 WindowLimits newLimits; ComputeRectByAspectRatio() local [all...] |
/foundation/window/window_manager/wm/src/ |
H A D | window_scene_session_impl.cpp | 972 WindowLimits& newLimits, WindowLimits& customizedLimits, float& virtualPixelRatio) 1002 newLimits = systemLimits; 1007 newLimits.maxWidth_ = customizedLimits.maxWidth_; 1011 newLimits.maxHeight_ = customizedLimits.maxHeight_; 1014 customizedLimits.minWidth_ <= newLimits.maxWidth_) { 1015 newLimits.minWidth_ = customizedLimits.minWidth_; 1018 customizedLimits.minHeight_ <= newLimits.maxHeight_) { 1019 newLimits.minHeight_ = customizedLimits.minHeight_; 1024 void WindowSceneSessionImpl::CalculateNewLimitsByRatio(WindowLimits& newLimits, WindowLimits& customizedLimits) in CalculateNewLimitsByRatio() argument 1026 newLimits in CalculateNewLimitsByRatio() 1075 WindowLimits newLimits; UpdateWindowSizeLimits() local 3665 const auto& newLimits = property_->GetWindowLimits(); UpdateNewSize() local 3734 const auto& newLimits = property_->GetWindowLimits(); fillWindowLimits() local [all...] |
/foundation/window/window_manager/wmserver/include/ |
H A D | window_layout_policy_cascade.h | 68 bool CheckAspectRatioBySizeLimits(const sptr<WindowNode>& node, WindowLimits& newLimits) const;
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/foundation/window/window_manager/wm/test/unittest/ |
H A D | window_scene_session_impl_test4.cpp | 240 WindowLimits newLimits = {0, 0, 0, 0, 0.0, 0.0}; in HWTEST_F() local 242 windowSceneSessionImpl->CalculateNewLimitsByRatio(newLimits, customizedLimits); in HWTEST_F() 243 newLimits = {500, 500, 500, 500, 0.0, 0.0}; in HWTEST_F() 245 windowSceneSessionImpl->CalculateNewLimitsByRatio(newLimits, customizedLimits); in HWTEST_F() 247 windowSceneSessionImpl->CalculateNewLimitsByRatio(newLimits, customizedLimits); in HWTEST_F() 265 WindowLimits newLimits = {0, 0, 0, 0, 0.0, 0.0}; in HWTEST_F() local 267 windowSceneSessionImpl->CalculateNewLimitsByRatio(newLimits, customizedLimits); in HWTEST_F() 268 newLimits = {500, 500, 500, 500, 0.0, 0.0}; in HWTEST_F() 270 windowSceneSessionImpl->CalculateNewLimitsByRatio(newLimits, customizedLimits); in HWTEST_F() 272 windowSceneSessionImpl->CalculateNewLimitsByRatio(newLimits, customizedLimit in HWTEST_F() [all...] |
/foundation/window/window_manager/wm/include/ |
H A D | window_scene_session_impl.h | 233 WindowLimits& newLimits, WindowLimits& customizedLimits, float& virtualPixelRatio); 234 void CalculateNewLimitsByRatio(WindowLimits& newLimits, WindowLimits& customizedLimits);
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