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Searched refs:newLimits (Results 1 - 6 of 6) sorted by relevance

/foundation/window/window_manager/wmserver/src/
H A Dwindow_layout_policy.cpp504 WindowLimits newLimits = systemLimits; in UpdateWindowSizeLimits() local
514 newLimits.maxWidth_ = configuredMaxWidth; in UpdateWindowSizeLimits()
517 newLimits.maxHeight_ = configuredMaxHeight; in UpdateWindowSizeLimits()
519 if (systemLimits.minWidth_ <= configuredMinWidth && configuredMinWidth <= newLimits.maxWidth_) { in UpdateWindowSizeLimits()
520 newLimits.minWidth_ = configuredMinWidth; in UpdateWindowSizeLimits()
522 if (systemLimits.minHeight_ <= configuredMinHeight && configuredMinHeight <= newLimits.maxHeight_) { in UpdateWindowSizeLimits()
523 newLimits.minHeight_ = configuredMinHeight; in UpdateWindowSizeLimits()
527 newLimits.maxRatio_ = static_cast<float>(newLimits.maxWidth_) / static_cast<float>(newLimits in UpdateWindowSizeLimits()
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H A Dwindow_layout_policy_cascade.cpp278 WindowLimits& newLimits) const in CheckAspectRatioBySizeLimits()
283 newLimits = sizeLimits; in CheckAspectRatioBySizeLimits()
290 newLimits.maxWidth_ = sizeLimits.maxWidth_ - winFrameW; in CheckAspectRatioBySizeLimits()
291 newLimits.minWidth_ = sizeLimits.minWidth_ - winFrameW; in CheckAspectRatioBySizeLimits()
292 newLimits.maxHeight_ = sizeLimits.maxHeight_ - winFrameH; in CheckAspectRatioBySizeLimits()
293 newLimits.minHeight_ = sizeLimits.minHeight_ - winFrameH; in CheckAspectRatioBySizeLimits()
296 float maxRatio = static_cast<float>(newLimits.maxWidth_) / static_cast<float>(newLimits.minHeight_); in CheckAspectRatioBySizeLimits()
297 float minRatio = static_cast<float>(newLimits.minWidth_) / static_cast<float>(newLimits in CheckAspectRatioBySizeLimits()
323 WindowLimits newLimits; ComputeRectByAspectRatio() local
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/foundation/window/window_manager/wm/src/
H A Dwindow_scene_session_impl.cpp972 WindowLimits& newLimits, WindowLimits& customizedLimits, float& virtualPixelRatio)
1002 newLimits = systemLimits;
1007 newLimits.maxWidth_ = customizedLimits.maxWidth_;
1011 newLimits.maxHeight_ = customizedLimits.maxHeight_;
1014 customizedLimits.minWidth_ <= newLimits.maxWidth_) {
1015 newLimits.minWidth_ = customizedLimits.minWidth_;
1018 customizedLimits.minHeight_ <= newLimits.maxHeight_) {
1019 newLimits.minHeight_ = customizedLimits.minHeight_;
1024 void WindowSceneSessionImpl::CalculateNewLimitsByRatio(WindowLimits& newLimits, WindowLimits& customizedLimits) in CalculateNewLimitsByRatio() argument
1026 newLimits in CalculateNewLimitsByRatio()
1075 WindowLimits newLimits; UpdateWindowSizeLimits() local
3665 const auto& newLimits = property_->GetWindowLimits(); UpdateNewSize() local
3734 const auto& newLimits = property_->GetWindowLimits(); fillWindowLimits() local
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/foundation/window/window_manager/wmserver/include/
H A Dwindow_layout_policy_cascade.h68 bool CheckAspectRatioBySizeLimits(const sptr<WindowNode>& node, WindowLimits& newLimits) const;
/foundation/window/window_manager/wm/test/unittest/
H A Dwindow_scene_session_impl_test4.cpp240 WindowLimits newLimits = {0, 0, 0, 0, 0.0, 0.0}; in HWTEST_F() local
242 windowSceneSessionImpl->CalculateNewLimitsByRatio(newLimits, customizedLimits); in HWTEST_F()
243 newLimits = {500, 500, 500, 500, 0.0, 0.0}; in HWTEST_F()
245 windowSceneSessionImpl->CalculateNewLimitsByRatio(newLimits, customizedLimits); in HWTEST_F()
247 windowSceneSessionImpl->CalculateNewLimitsByRatio(newLimits, customizedLimits); in HWTEST_F()
265 WindowLimits newLimits = {0, 0, 0, 0, 0.0, 0.0}; in HWTEST_F() local
267 windowSceneSessionImpl->CalculateNewLimitsByRatio(newLimits, customizedLimits); in HWTEST_F()
268 newLimits = {500, 500, 500, 500, 0.0, 0.0}; in HWTEST_F()
270 windowSceneSessionImpl->CalculateNewLimitsByRatio(newLimits, customizedLimits); in HWTEST_F()
272 windowSceneSessionImpl->CalculateNewLimitsByRatio(newLimits, customizedLimit in HWTEST_F()
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/foundation/window/window_manager/wm/include/
H A Dwindow_scene_session_impl.h233 WindowLimits& newLimits, WindowLimits& customizedLimits, float& virtualPixelRatio);
234 void CalculateNewLimitsByRatio(WindowLimits& newLimits, WindowLimits& customizedLimits);

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