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Help
Searched
refs:newContext
(Results
1 - 5
of
5
) sorted by relevance
/foundation/arkui/ace_engine/frameworks/core/gestures/
H
A
D
pinch_gesture.cpp
25
auto
newContext
= context.Upgrade();
in CreateRecognizer()
local
26
if (!
newContext
) {
in CreateRecognizer()
31
double distance =
newContext
->NormalizeToPx(Dimension(distance_, DimensionUnit::VP));
in CreateRecognizer()
H
A
D
slide_gesture.cpp
24
auto
newContext
= context.Upgrade();
in CreateRecognizer()
local
25
if (!
newContext
) {
in CreateRecognizer()
29
double speed =
newContext
->NormalizeToPx(Dimension(speed_, DimensionUnit::VP));
in CreateRecognizer()
H
A
D
pan_gesture.cpp
24
auto
newContext
= context.Upgrade();
in CreateRecognizer()
local
25
if (!
newContext
) {
in CreateRecognizer()
29
double distance =
newContext
->NormalizeToPx(Dimension(distance_, DimensionUnit::VP));
in CreateRecognizer()
H
A
D
pan_recognizer.h
49
auto
newContext
= context.Upgrade();
in PanRecognizer()
local
50
if (!
newContext
) {
in PanRecognizer()
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H
A
D
egl_state.cpp
839
ContextState
newContext
;
in SetContext()
local
841
newContext
.display = plat_.display;
in SetContext()
842
newContext
.context = plat_.context;
in SetContext()
843
newContext
.drawSurface = (EGLSurface)plat.surface;
in SetContext()
844
newContext
.readSurface = (EGLSurface)plat.surface;
in SetContext()
845
SetContext(
newContext
, false);
in SetContext()
Completed in 3 milliseconds