Home
Sort by
last modified time
|
relevance
|
path
Repository(s)
applications
arkcompiler
base
build
commonlibrary
developtools
device
docs
domains
drivers
foundation
ide
interface
kernel
napi_generator
productdefine
test
third_party
vendor
select all
invert selection
clear
Full Search
Search through all text tokens(words,strings,identifiers,numbers) in index.
Definition
Only finds symbol definitions(where e.g a variable(function,...) is defined).
Symbol
Only finds symbol(e.g. methods classes,function,variables).
File Path
Path of the source file(use "/").If you want just exact path,enclose it in "".Source files end with: .jar/.bz2/.a/.h/.java...
History
History log comments.
Type
Any
Bzip(2)
C
Clojure
C#
C++
ELF
Erlang
Image file
Fortran
Golang
GZIP
Haskell
Jar
Java
Java class
JavaScript
Lisp
Lua
Pascal
Perl
PHP
Plain Text
PL/SQL
Python
Rust
Scala
Shell script
SQL
Tar
Tcl
Troff
UUEncoded
Visual Basic
XML
Zip
Type of analyzer used to filter file types include with selected(e.g. just C sources).
Help
Searched
refs:needRender
(Results
1 - 18
of
18
) sorted by relevance
/foundation/arkui/ace_engine/frameworks/core/components/text_clock/
H
A
D
rosen_render_text_clock.cpp
58
bool
needRender
= !(renderTextClock->GetHidden() || !renderTextClock->GetVisible());
in RequestRenderForNextSecond()
59
if (
needRender
) {
in RequestRenderForNextSecond()
/foundation/arkui/ace_engine/frameworks/core/components/checkable/
H
A
D
render_radio.cpp
115
bool
needRender
= false;
in UpdateGroupValue()
local
120
needRender
= true;
in UpdateGroupValue()
124
needRender
= true;
in UpdateGroupValue()
147
return
needRender
;
in UpdateGroupValue()
/foundation/multimedia/av_codec/services/engine/common/
H
A
D
fsurface_memory.cpp
79
void FSurfaceMemory::SetNeedRender(bool
needRender
)
in SetNeedRender()
argument
81
needRender_ =
needRender
;
in SetNeedRender()
/foundation/multimedia/media_foundation/engine/plugin/common/
H
A
D
surface_memory.cpp
103
void SurfaceMemory::SetNeedRender(bool
needRender
)
in SetNeedRender()
argument
106
needRender_ =
needRender
;
in SetNeedRender()
H
A
D
surface_allocator.cpp
94
void SurfaceAllocator::ReleaseSurfaceBuffer(sptr<SurfaceBuffer>& surfaceBuffer, bool
needRender
)
in ReleaseSurfaceBuffer()
argument
96
if (!
needRender
) {
in ReleaseSurfaceBuffer()
/foundation/multimedia/media_foundation/src/common/
H
A
D
surface_allocator.cpp
98
void SurfaceAllocator::ReleaseSurfaceBuffer(sptr<SurfaceBuffer>& surfaceBuffer, bool
needRender
)
in ReleaseSurfaceBuffer()
argument
100
if (!
needRender
) {
in ReleaseSurfaceBuffer()
H
A
D
surface_memory.cpp
110
void SurfaceMemory::SetNeedRender(bool
needRender
)
in SetNeedRender()
argument
113
needRender_ =
needRender
;
in SetNeedRender()
H
A
D
surface_allocator.h
35
void ReleaseSurfaceBuffer(sptr<SurfaceBuffer>& surfaceBuffer, bool
needRender
);
H
A
D
surface_memory.h
43
void SetNeedRender(bool
needRender
);
/foundation/multimedia/av_codec/services/engine/common/include/
H
A
D
fsurface_memory.h
55
void SetNeedRender(bool
needRender
);
/foundation/multimedia/media_foundation/engine/include/plugin/common/
H
A
D
surface_memory.h
42
void SetNeedRender(bool
needRender
);
H
A
D
surface_allocator.h
35
void ReleaseSurfaceBuffer(sptr<SurfaceBuffer>& surfaceBuffer, bool
needRender
);
/foundation/graphic/graphic_3d/lume/LumeEngine/src/
H
A
D
engine.cpp
218
bool
needRender
= false;
in TickFrame()
local
221
needRender
= true;
in TickFrame()
225
return
needRender
;
in TickFrame()
233
const bool
needRender
= ecs.Update(totalTime, deltaTime);
in TickFrame()
local
239
return
needRender
;
in TickFrame()
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/waterflow/
H
A
D
water_flow_pattern.cpp
627
auto
needRender
= lastSize_ != size;
in NeedRender()
local
632
needRender
= property->GetPaddingProperty() != nullptr ||
needRender
;
in NeedRender()
634
CHECK_NULL_RETURN(paintProperty,
needRender
);
in NeedRender()
635
needRender
|= paintProperty->GetFadingEdge().value_or(false);
in NeedRender()
636
needRender
|= paintProperty->GetContentClip().has_value();
in NeedRender()
637
return
needRender
;
in NeedRender()
/foundation/arkui/ace_engine/frameworks/core/components/clock/
H
A
D
rosen_render_clock.cpp
137
bool
needRender
= !(renderClockHand->GetHidden() || !renderClockHand->GetVisible());
in RequestRenderForNextSecond()
138
if (
needRender
) {
in RequestRenderForNextSecond()
/foundation/multimedia/image_effect/frameworks/native/render_environment/
H
A
D
render_environment.cpp
153
bool
needRender
= true;
in GenMainTex()
local
159
needRender
= false;
in GenMainTex()
162
if (
needRender
|| hasInputChanged) {
in GenMainTex()
/foundation/arkui/ace_engine/frameworks/core/pipeline/base/
H
A
D
render_node.h
357
void SetNeedRender(bool
needRender
)
in SetNeedRender()
argument
359
needRender_ =
needRender
;
in SetNeedRender()
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H
A
D
scene_holder.cpp
76
const bool
needRender
= ecs.Update(totalTime, deltaTime);
in TickFrame()
local
82
return
needRender
;
in TickFrame()
Completed in 14 milliseconds