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Searched refs:needDefaultAnimationFlag (Results 1 - 7 of 7) sorted by relevance

/foundation/window/window_manager/test/fuzztest/window_scene/sessioninterface_fuzzer/
H A Dsessioninterface_fuzzer.cpp234 bool needDefaultAnimationFlag = source.GetObject<bool>(); in ProxyInterfaceFuzzTestPart2() local
235 proxy->UpdateWindowAnimationFlag(needDefaultAnimationFlag); in ProxyInterfaceFuzzTestPart2()
/foundation/window/window_manager/window_scene/session/host/include/zidl/
H A Dsession_proxy.h65 WSError UpdateWindowAnimationFlag(bool needDefaultAnimationFlag) override;
H A Dsession_interface.h148 virtual WSError UpdateWindowAnimationFlag(bool needDefaultAnimationFlag) { return WSError::WS_OK; } in UpdateWindowAnimationFlag() argument
/foundation/window/window_manager/window_scene/test/unittest/
H A Dsession_proxy_test.cpp394 bool needDefaultAnimationFlag = false; in HWTEST_F() local
395 WSError res = sProxy->UpdateWindowAnimationFlag(needDefaultAnimationFlag); in HWTEST_F()
/foundation/window/window_manager/window_scene/session/host/include/
H A Dscene_session.h215 WSError UpdateWindowAnimationFlag(bool needDefaultAnimationFlag) override;
255 void SetWindowAnimationFlag(bool needDefaultAnimationFlag);
/foundation/window/window_manager/window_scene/session/host/src/zidl/
H A Dsession_proxy.cpp1341 WSError SessionProxy::UpdateWindowAnimationFlag(bool needDefaultAnimationFlag) in UpdateWindowAnimationFlag() argument
1350 if (!data.WriteBool(needDefaultAnimationFlag)) { in UpdateWindowAnimationFlag()
/foundation/window/window_manager/window_scene/session/host/src/
H A Dscene_session.cpp2864 WSError SceneSession::UpdateWindowAnimationFlag(bool needDefaultAnimationFlag) in UpdateWindowAnimationFlag() argument
2866 auto task = [weakThis = wptr(this), needDefaultAnimationFlag]() { in UpdateWindowAnimationFlag()
2872 session->needDefaultAnimationFlag_ = needDefaultAnimationFlag; in UpdateWindowAnimationFlag()
2874 session->sessionChangeCallback_->onWindowAnimationFlagChange_(needDefaultAnimationFlag); in UpdateWindowAnimationFlag()
2881 void SceneSession::SetWindowAnimationFlag(bool needDefaultAnimationFlag) in SetWindowAnimationFlag() argument
2883 needDefaultAnimationFlag_ = needDefaultAnimationFlag; in SetWindowAnimationFlag()
2885 sessionChangeCallback_->onWindowAnimationFlagChange_(needDefaultAnimationFlag); in SetWindowAnimationFlag()

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