Home
last modified time | relevance | path

Searched refs:nameManager (Results 1 - 7 of 7) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeEcsSerializer/EcsSerializer/include/ecs_serializer/
H A Decs_animation_util.h35 auto& nameManager = GetManager<CORE3D_NS::INameComponentManager>(ecs); in UpdateAnimationTrackTargets() local
53 [&manager = nameManager, &node](const Entity& trackEntity) { in UpdateAnimationTrackTargets()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dscene_util.cpp291 IRenderHandleComponentManager& handleManager, INameComponentManager& nameManager, const string_view name, in CreateReflectionPlaneGpuImage()
311 nameManager.Create(entity); in CreateReflectionPlaneGpuImage()
312 nameManager.Write(entity)->name = name; in CreateReflectionPlaneGpuImage()
443 auto getName = [nameManager = GetManager<INameComponentManager>(ecs)](const Entity& jointEntity) -> string_view { in CreateJointMapping()
444 if (auto nameComponent = nameManager->Read(jointEntity); nameComponent) { in CreateJointMapping()
575 INameComponentManager* nameManager = GetManager<INameComponentManager>(ecs); in RetargetSkinAnimation() local
576 nameManager->Create(dstAnimationEntity); in RetargetSkinAnimation()
577 auto srcName = nameManager->Read(animationEntity); in RetargetSkinAnimation()
578 nameManager->Write(dstAnimationEntity)->name = in RetargetSkinAnimation()
290 CreateReflectionPlaneGpuImage(IGpuResourceManager& gpuResourceMgr, IRenderHandleComponentManager& handleManager, INameComponentManager& nameManager, const string_view name, const Format format, const ImageUsageFlags usageFlags, const MemoryPropertyFlags memoryPropertyFlags) CreateReflectionPlaneGpuImage() argument
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_exporter.cpp695 Node* GetAnimationTarget(const INodeSystem& nodeSystem, const INameComponentManager& nameManager, in GetAnimationTarget() argument
708 if (const auto nameHandle = nameManager.Read(trackEntity); nameHandle) { in GetAnimationTarget()
839 auto const nameManager = GetManager<INameComponentManager>(ecs); in ExportGltfAnimations() local
841 animationTrackManager && nameManager) { in ExportGltfAnimations()
848 if (auto nameHandle = nameManager->Read(animationManager->GetEntity(i)); nameHandle) { in ExportGltfAnimations()
866 *nodeSystem, *nameManager, entities, result.data->nodes, trackEntity, *trackHandle); in ExportGltfAnimations()
913 vector<Entity> ExportGltfMeshes(const IMeshComponentManager& meshManager, const INameComponentManager& nameManager, in ExportGltfMeshes() argument
943 if (const auto nameId = nameManager.GetComponentId(meshEntity); in ExportGltfMeshes()
945 exportMesh->name = nameManager.Get(nameId).name; in ExportGltfMeshes()
1202 const INameComponentManager& nameManager, cons in ExportGltfMaterials()
1201 ExportGltfMaterials(const IEngine& engine, const IMaterialComponentManager& materialManager, const INameComponentManager& nameManager, const IUriComponentManager& uriManager, const vector<Entity>& usedMaterials, ExportResult& result, BufferHelper& bufferHelper) ExportGltfMaterials() argument
2504 auto const nameManager = GetManager<INameComponentManager>(ecs); ExportGLTF() local
[all...]
H A Dgltf2_importer.cpp1841 INameComponentManager& nameManager = *(GetManager<INameComponentManager>(ecs)); in CreateName() local
1842 nameManager.Create(entity); in CreateName()
1843 ScopedHandle<NameComponent> nameHandle = nameManager.Write(entity); in CreateName()
2330 INameComponentManager& nameManager = *(GetManager<INameComponentManager>(ecs));
2331 nameManager.Create(sceneEntity);
2332 ScopedHandle<NameComponent> nameHandle = nameManager.Write(sceneEntity);
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dasset_loader.cpp519 std::back_inserter(targetEntities), [&nameManager = nameManager_, &node](const Entity& trackEntity) { in UpdateTrackTargets()
520 if (auto nameHandle = nameManager.Read(trackEntity); nameHandle) { in UpdateTrackTargets()
H A Dscene_impl.cpp670 auto* nameManager = CORE_NS::GetManager<CORE3D_NS::INameComponentManager>(*ecs); in constructPath() local
672 if (nodeManager && nameManager) { in constructPath()
683 if (!nameManager->HasComponent(curent)) { in constructPath()
687 auto namecomp = nameManager->Get(curent); in constructPath()
H A Decs_animation.cpp125 [&nameManager = nameManager_, &node](const Entity& trackEntity) { in UpdateTrackTargets()
126 if (auto nameHandle = nameManager.Read(trackEntity); nameHandle) { in UpdateTrackTargets()

Completed in 15 milliseconds