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Searched refs:multisampledRenderToTexture_ (Results 1 - 4 of 4) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dnode_context_pool_manager_gles.h74 bool multisampledRenderToTexture_ = false; member in final
H A Drender_backend_gles.h300 bool multisampledRenderToTexture_ = false; member in final
H A Dnode_context_pool_manager_gles.cpp681 multisampledRenderToTexture_ = device_.HasExtension("GL_EXT_multisampled_render_to_texture2");
769 subpass.viewMask ? multiViewMultisampledRenderToTexture_ : multisampledRenderToTexture_); in GetFramebufferHandle()
807 if (!multisampledRenderToTexture_) { in FilterRenderPass()
H A Drender_backend_gles.cpp722 multisampledRenderToTexture_ = device_.HasExtension("GL_EXT_multisampled_render_to_texture2"); in RenderBackendGLES()
1452 if (multisampledRenderToTexture_) { in RenderCommandBeginRenderPass()

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