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Searched refs:multiRenderPassStore (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_graph.cpp568 stateCache_.multiRenderPassStore.renderPasses.clear(); in BeginFrame()
569 stateCache_.multiRenderPassStore.firstRenderPassBarrierList = nullptr; in BeginFrame()
570 stateCache_.multiRenderPassStore.firstBarrierPointIndex = ~0u; in BeginFrame()
571 stateCache_.multiRenderPassStore.supportOpen = false; in BeginFrame()
658 if (stateCache.multiRenderPassStore.supportOpen &&
659 (stateCache.multiRenderPassStore.renderPasses.size() == 0)) {
663 stateCache.multiRenderPassStore.supportOpen = ref.renderCommandList->HasMultiRenderCommandListSubpasses();
832 const bool hasRenderPassDependency = stateCache.multiRenderPassStore.supportOpen; in RenderCommand()
884 UpdateMultiRenderCommandListRenderPasses(stateCache.multiRenderPassStore); in RenderCommand()
885 // multiRenderPassStore cleare in RenderCommand()
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H A Drender_graph.h114 MultiRenderPassStore multiRenderPassStore; member

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