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Searched refs:mipCount (Results 1 - 25 of 28) sorted by relevance

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/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_create_gpu_images.cpp48 if (desc.mipCount == defDesc.mipCount) { in GetDependencyList()
49 depList.mipCount = true; in GetDependencyList()
66 depList.mipCount = true; in GetDependencyList()
101 if (dependencyList.mipCount && (desc.mipCount != dependencyDesc.mipCount)) { in CheckForDescUpdates()
103 desc.mipCount = dependencyDesc.mipCount; in CheckForDescUpdates()
H A Drender_blur.cpp93 imageData_.mipCount = imageDesc.mipCount; in PreExecute()
200 const uint32_t blurCount = Math::min(ppConfig.blurConfiguration.maxMipLevel, imageData_.mipCount); in RenderData()
256 if (imageData_.mipCount > 1u) { in RenderData()
263 if (blurCount < imageData_.mipCount) { in RenderData()
266 imageData_.mipCount - blurCount, 0, PipelineStateConstants::GPU_IMAGE_ALL_LAYERS }; in RenderData()
360 const uint32_t blurCount = Math::min(ppConfig.blurConfiguration.maxMipLevel, imageData_.mipCount); in RenderGaussian()
403 if (imageData_.mipCount > 1u) { in RenderGaussian()
410 if (blurCount < imageData_.mipCount) { in RenderGaussian()
413 imageData_.mipCount in RenderGaussian()
[all...]
H A Drender_node_mip_chain_post_process.cpp334 if (imageDesc.mipCount <= 1U) { in RenderGraphics()
351 for (uint32_t idx = 1U; idx < imageDesc.mipCount; ++idx) { in RenderGraphics()
352 const uint32_t renderPassMipLevel = jsonInputs_.upRamp ? (imageDesc.mipCount - idx - 1) : idx; in RenderGraphics()
353 const uint32_t inputMipLevel = jsonInputs_.upRamp ? (imageDesc.mipCount - idx) : (idx - 1); in RenderGraphics()
420 if (imageDesc.mipCount > 1U) { in RenderGraphics()
422 imageSubresourceRange.baseMipLevel = imageDesc.mipCount - 1; in RenderGraphics()
H A Drender_node_create_gpu_images.h58 bool mipCount { false };
H A Drender_staging.cpp102 const uint32_t mipCount = imageDesc.mipCount; in GenerateMipmaps() local
107 for (uint32_t mipIdx = currentMipLevel + 1; mipIdx < mipCount; ++mipIdx) { in GenerateMipmaps()
202 const uint32_t mipCount = imageDesc.mipCount; in CopyBuffersToImages() local
207 const bool isMissingMipLevels = availableMipCount < mipCount; in CopyBuffersToImages()
H A Drender_blur.h64 uint32_t mipCount { 0 };
H A Drender_motion_blur.cpp156 desc.mipCount = 1U; in PreExecute()
/foundation/graphic/graphic_3d/lume/LumeEngine/src/image/loaders/
H A Dimage_loader_common.cpp165 uint32_t mipCount = 1; in ResolveImageDesc() local
175 mipCount = 0; in ResolveImageDesc()
177 mipCount++; in ResolveImageDesc()
197 mipCount, // mipCount in ResolveImageDesc()
H A Dimage_loader_stb_image.cpp236 uint32_t mipCount = 1; in ResolveImageDesc() local
246 mipCount = 0; in ResolveImageDesc()
248 mipCount++; in ResolveImageDesc()
268 mipCount, // mipCount in ResolveImageDesc()
H A Dimage_loader_ktx.cpp279 desc.mipCount = inputMipCount; in ResolveGpuImageDesc()
294 desc.mipCount = 0; in ResolveGpuImageDesc()
296 desc.mipCount++; in ResolveGpuImageDesc()
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dgpu_resource_cache.cpp62 desc.mipCount, // mipCount in CreateImage()
146 return { desc.format, desc.width, desc.height, desc.mipCount, desc.layerCount, desc.sampleCountFlags, in GetCacheGpuImageDesc()
220 // pack: width, height, mipCount, layerCount to a single 64 bit "hash" in HashCacheGpuImageDesc()
224 (desc.mipCount << 8u) | desc.layerCount; in HashCacheGpuImageDesc()
H A Dgpu_resource_manager.cpp167 if (desc.mipCount == 0 || desc.layerCount == 0) { in ValidateGpuImageDesc()
168 PLUGIN_LOG_E("RENDER_VALIDATION: Image mip and layer count must be >=1 (mipCount:%u, layerCount:%u)", in ValidateGpuImageDesc()
169 desc.mipCount, desc.layerCount); in ValidateGpuImageDesc()
715 Math::min(desc.mipCount,
1152 Math::min(desc.mipCount,
2094 (resourceDescriptor.imageDescriptor.mipCount > 1U))
2365 if ((desc.imageFlags & IImageContainer::ImageFlags::FLAGS_REQUESTING_MIPMAPS_BIT) && (desc.mipCount > 1)) {
2375 gpuImageDesc.mipCount = desc.mipCount;
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dgpu_image_gles.cpp123 device.TexStorage2D(plat.image, plat.type, desc.mipCount, plat.internalFormat, size2D); in GenerateImageStorage()
130 device.TexStorage2D(plat.image, plat.type, desc.mipCount, plat.internalFormat, size2D); in GenerateImageStorage()
136 device.TexStorage3D(plat.image, plat.type, desc.mipCount, plat.internalFormat, in GenerateImageStorage()
143 plat.image, plat.type, desc.mipCount, plat.internalFormat, { desc.width, desc.height, desc.depth }); in GenerateImageStorage()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dintf_gpu_resource_cache.h45 uint32_t mipCount { 1u };
H A Dgpu_resource_desc.h383 uint32_t mipCount { 1u };
/foundation/graphic/graphic_3d/lume/LumeEngine/api/core/image/
H A Dintf_image_container.h122 uint32_t mipCount { 1 };
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dplatform_hardware_buffer_util_vk.cpp65 desc.mipCount, // mipLevels in GetHwBufferImageCreateInfo()
H A Dgpu_image_vk.cpp144 plat.mipLevels = desc.mipCount; in FillImageDescVk()
/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_graph.cpp379 uint32_t mipCount = PipelineStateConstants::GPU_IMAGE_ALL_MIP_LEVELS; in GetSrcImageBarrierMips() local
385 mipCount = 1U; in GetSrcImageBarrierMips()
399 { 0, mipLevel, mipCount, 0u, PipelineStateConstants::GPU_IMAGE_ALL_LAYERS }, in GetSrcImageBarrierMips()
429 uint32_t mipCount = PipelineStateConstants::GPU_IMAGE_ALL_MIP_LEVELS; in GetDstImageBarrierMips() local
435 mipCount = 1U; in GetDstImageBarrierMips()
447 { 0, mipLevel, mipCount, 0u, PipelineStateConstants::GPU_IMAGE_ALL_LAYERS }, in GetDstImageBarrierMips()
1158 uint32_t mipCount = PipelineStateConstants::GPU_IMAGE_ALL_MIP_LEVELS; in HandleCustomBarriers() local
1167 mipCount = 1U; in HandleCustomBarriers()
1185 cb.src.optionalImageSubresourceRange = { 0, mipLevel, mipCount, 0u, in HandleCustomBarriers()
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_post_process_util.h162 uint32_t mipCount[2U]; member
H A Drender_node_post_process_util.cpp111 desc.mipCount = 1U; in FillTmpImageDesc()
263 const bool mipCountChanged = (nearMips != ti_.mipCount[0U]) || (farMips != ti_.mipCount[1U]); in PreExecute()
296 tmpDesc.mipCount = nearMips; in PreExecute()
298 tmpDesc.mipCount = farMips; in PreExecute()
301 ti_.mipCount[0U] = nearMips; in PreExecute()
302 ti_.mipCount[1U] = farMips; in PreExecute()
H A Drender_node_parser_util.cpp190 { RenderNodeGraphInputs::RenderNodeGraphGpuImageDesc::DependencyFlagBits::MIP_COUNT, "mipCount" },
300 SafeGetJsonValue(jsonData, "mipCount", context.error, context.data.desc.mipCount); in FromJson()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_camera_controller.cpp172 desc.mipCount = Math::max(desc.mipCount, input.mipCount); in ValidateColorDesc()
224 desc.mipCount = Math::max(desc.mipCount, input.mipCount); in ValidateDepthDesc()
H A Drender_node_camera_cubemap.cpp576 builtInVariables_.outputMipCount = desc.mipCount; in UpdateImageData()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp955 uint32_t mipCount { 1u };
972 static_cast<float>(rptu.mipCount), in UpdateReflectionPlaneMaterial()
1001 rptu.mipCount = RenderHandleUtil::IsValid(colorRenderTarget) in UpdatePlaneReflectionTargetResolution()
1002 ? gpuResourceMgr.GetImageDescriptor(gpuResourceMgr.Get(colorRenderTarget)).mipCount in UpdatePlaneReflectionTargetResolution()
1011 desc.mipCount = baseMipCount; in UpdatePlaneReflectionTargetResolution()
1024 rptu.mipCount = Math::min(Math::max(DefaultMaterialCameraConstants::REFLECTION_PLANE_MIP_COUNT, rptu.mipCount), in UpdatePlaneReflectionTargetResolution()
1027 reCreateGpuImage(gpuResourceMgr, entity.id, colorRenderTarget, newWidth, newHeight, rptu.mipCount, false); in UpdatePlaneReflectionTargetResolution()

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