/foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
H A D | render_node_create_gpu_images.cpp | 48 if (desc.mipCount == defDesc.mipCount) { in GetDependencyList() 49 depList.mipCount = true; in GetDependencyList() 66 depList.mipCount = true; in GetDependencyList() 101 if (dependencyList.mipCount && (desc.mipCount != dependencyDesc.mipCount)) { in CheckForDescUpdates() 103 desc.mipCount = dependencyDesc.mipCount; in CheckForDescUpdates()
|
H A D | render_blur.cpp | 93 imageData_.mipCount = imageDesc.mipCount; in PreExecute() 200 const uint32_t blurCount = Math::min(ppConfig.blurConfiguration.maxMipLevel, imageData_.mipCount); in RenderData() 256 if (imageData_.mipCount > 1u) { in RenderData() 263 if (blurCount < imageData_.mipCount) { in RenderData() 266 imageData_.mipCount - blurCount, 0, PipelineStateConstants::GPU_IMAGE_ALL_LAYERS }; in RenderData() 360 const uint32_t blurCount = Math::min(ppConfig.blurConfiguration.maxMipLevel, imageData_.mipCount); in RenderGaussian() 403 if (imageData_.mipCount > 1u) { in RenderGaussian() 410 if (blurCount < imageData_.mipCount) { in RenderGaussian() 413 imageData_.mipCount in RenderGaussian() [all...] |
H A D | render_node_mip_chain_post_process.cpp | 334 if (imageDesc.mipCount <= 1U) { in RenderGraphics() 351 for (uint32_t idx = 1U; idx < imageDesc.mipCount; ++idx) { in RenderGraphics() 352 const uint32_t renderPassMipLevel = jsonInputs_.upRamp ? (imageDesc.mipCount - idx - 1) : idx; in RenderGraphics() 353 const uint32_t inputMipLevel = jsonInputs_.upRamp ? (imageDesc.mipCount - idx) : (idx - 1); in RenderGraphics() 420 if (imageDesc.mipCount > 1U) { in RenderGraphics() 422 imageSubresourceRange.baseMipLevel = imageDesc.mipCount - 1; in RenderGraphics()
|
H A D | render_node_create_gpu_images.h | 58 bool mipCount { false };
|
H A D | render_staging.cpp | 102 const uint32_t mipCount = imageDesc.mipCount; in GenerateMipmaps() local 107 for (uint32_t mipIdx = currentMipLevel + 1; mipIdx < mipCount; ++mipIdx) { in GenerateMipmaps() 202 const uint32_t mipCount = imageDesc.mipCount; in CopyBuffersToImages() local 207 const bool isMissingMipLevels = availableMipCount < mipCount; in CopyBuffersToImages()
|
H A D | render_blur.h | 64 uint32_t mipCount { 0 };
|
H A D | render_motion_blur.cpp | 156 desc.mipCount = 1U; in PreExecute()
|
/foundation/graphic/graphic_3d/lume/LumeEngine/src/image/loaders/ |
H A D | image_loader_common.cpp | 165 uint32_t mipCount = 1; in ResolveImageDesc() local 175 mipCount = 0; in ResolveImageDesc() 177 mipCount++; in ResolveImageDesc() 197 mipCount, // mipCount in ResolveImageDesc()
|
H A D | image_loader_stb_image.cpp | 236 uint32_t mipCount = 1; in ResolveImageDesc() local 246 mipCount = 0; in ResolveImageDesc() 248 mipCount++; in ResolveImageDesc() 268 mipCount, // mipCount in ResolveImageDesc()
|
H A D | image_loader_ktx.cpp | 279 desc.mipCount = inputMipCount; in ResolveGpuImageDesc() 294 desc.mipCount = 0; in ResolveGpuImageDesc() 296 desc.mipCount++; in ResolveGpuImageDesc()
|
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/ |
H A D | gpu_resource_cache.cpp | 62 desc.mipCount, // mipCount in CreateImage() 146 return { desc.format, desc.width, desc.height, desc.mipCount, desc.layerCount, desc.sampleCountFlags, in GetCacheGpuImageDesc() 220 // pack: width, height, mipCount, layerCount to a single 64 bit "hash" in HashCacheGpuImageDesc() 224 (desc.mipCount << 8u) | desc.layerCount; in HashCacheGpuImageDesc()
|
H A D | gpu_resource_manager.cpp | 167 if (desc.mipCount == 0 || desc.layerCount == 0) { in ValidateGpuImageDesc() 168 PLUGIN_LOG_E("RENDER_VALIDATION: Image mip and layer count must be >=1 (mipCount:%u, layerCount:%u)", in ValidateGpuImageDesc() 169 desc.mipCount, desc.layerCount); in ValidateGpuImageDesc() 715 Math::min(desc.mipCount, 1152 Math::min(desc.mipCount, 2094 (resourceDescriptor.imageDescriptor.mipCount > 1U)) 2365 if ((desc.imageFlags & IImageContainer::ImageFlags::FLAGS_REQUESTING_MIPMAPS_BIT) && (desc.mipCount > 1)) { 2375 gpuImageDesc.mipCount = desc.mipCount;
|
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | gpu_image_gles.cpp | 123 device.TexStorage2D(plat.image, plat.type, desc.mipCount, plat.internalFormat, size2D); in GenerateImageStorage() 130 device.TexStorage2D(plat.image, plat.type, desc.mipCount, plat.internalFormat, size2D); in GenerateImageStorage() 136 device.TexStorage3D(plat.image, plat.type, desc.mipCount, plat.internalFormat, in GenerateImageStorage() 143 plat.image, plat.type, desc.mipCount, plat.internalFormat, { desc.width, desc.height, desc.depth }); in GenerateImageStorage()
|
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/ |
H A D | intf_gpu_resource_cache.h | 45 uint32_t mipCount { 1u };
|
H A D | gpu_resource_desc.h | 383 uint32_t mipCount { 1u };
|
/foundation/graphic/graphic_3d/lume/LumeEngine/api/core/image/ |
H A D | intf_image_container.h | 122 uint32_t mipCount { 1 };
|
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
H A D | platform_hardware_buffer_util_vk.cpp | 65 desc.mipCount, // mipLevels in GetHwBufferImageCreateInfo()
|
H A D | gpu_image_vk.cpp | 144 plat.mipLevels = desc.mipCount; in FillImageDescVk()
|
/foundation/graphic/graphic_3d/lume/LumeRender/src/ |
H A D | render_graph.cpp | 379 uint32_t mipCount = PipelineStateConstants::GPU_IMAGE_ALL_MIP_LEVELS; in GetSrcImageBarrierMips() local 385 mipCount = 1U; in GetSrcImageBarrierMips() 399 { 0, mipLevel, mipCount, 0u, PipelineStateConstants::GPU_IMAGE_ALL_LAYERS }, in GetSrcImageBarrierMips() 429 uint32_t mipCount = PipelineStateConstants::GPU_IMAGE_ALL_MIP_LEVELS; in GetDstImageBarrierMips() local 435 mipCount = 1U; in GetDstImageBarrierMips() 447 { 0, mipLevel, mipCount, 0u, PipelineStateConstants::GPU_IMAGE_ALL_LAYERS }, in GetDstImageBarrierMips() 1158 uint32_t mipCount = PipelineStateConstants::GPU_IMAGE_ALL_MIP_LEVELS; in HandleCustomBarriers() local 1167 mipCount = 1U; in HandleCustomBarriers() 1185 cb.src.optionalImageSubresourceRange = { 0, mipLevel, mipCount, 0u, in HandleCustomBarriers()
|
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | render_node_post_process_util.h | 162 uint32_t mipCount[2U]; member
|
H A D | render_node_post_process_util.cpp | 111 desc.mipCount = 1U; in FillTmpImageDesc() 263 const bool mipCountChanged = (nearMips != ti_.mipCount[0U]) || (farMips != ti_.mipCount[1U]); in PreExecute() 296 tmpDesc.mipCount = nearMips; in PreExecute() 298 tmpDesc.mipCount = farMips; in PreExecute() 301 ti_.mipCount[0U] = nearMips; in PreExecute() 302 ti_.mipCount[1U] = farMips; in PreExecute()
|
H A D | render_node_parser_util.cpp | 190 { RenderNodeGraphInputs::RenderNodeGraphGpuImageDesc::DependencyFlagBits::MIP_COUNT, "mipCount" }, 300 SafeGetJsonValue(jsonData, "mipCount", context.error, context.data.desc.mipCount); in FromJson()
|
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_camera_controller.cpp | 172 desc.mipCount = Math::max(desc.mipCount, input.mipCount); in ValidateColorDesc() 224 desc.mipCount = Math::max(desc.mipCount, input.mipCount); in ValidateDepthDesc()
|
H A D | render_node_camera_cubemap.cpp | 576 builtInVariables_.outputMipCount = desc.mipCount; in UpdateImageData()
|
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
H A D | render_system.cpp | 955 uint32_t mipCount { 1u }; 972 static_cast<float>(rptu.mipCount), in UpdateReflectionPlaneMaterial() 1001 rptu.mipCount = RenderHandleUtil::IsValid(colorRenderTarget) in UpdatePlaneReflectionTargetResolution() 1002 ? gpuResourceMgr.GetImageDescriptor(gpuResourceMgr.Get(colorRenderTarget)).mipCount in UpdatePlaneReflectionTargetResolution() 1011 desc.mipCount = baseMipCount; in UpdatePlaneReflectionTargetResolution() 1024 rptu.mipCount = Math::min(Math::max(DefaultMaterialCameraConstants::REFLECTION_PLANE_MIP_COUNT, rptu.mipCount), in UpdatePlaneReflectionTargetResolution() 1027 reCreateGpuImage(gpuResourceMgr, entity.id, colorRenderTarget, newWidth, newHeight, rptu.mipCount, false); in UpdatePlaneReflectionTargetResolution()
|