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Searched
refs:minAlignment
(Results
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/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H
A
D
gpu_buffer_gles.cpp
84
GLint
minAlignment
= sizeof(float) * 4u; // NOTE: un-educated guess here.
local
85
glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &
minAlignment
);
87
minAlignment
=
minAlignment
> 0 ?
minAlignment
: 1;
88
plat_.alignedBindByteSize = ((plat_.bindMemoryByteSize + (
minAlignment
- 1)) /
minAlignment
) *
minAlignment
;
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