Searched refs:meshes (Results 1 - 9 of 9) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/gltf/ |
H A D | gltf.h | 134 BASE_NS::vector<CORE_NS::EntityReference> meshes; member 220 /** Data of each imported mesh. They are in the same order as in GLTFResourceData::meshes. */ 221 BASE_NS::vector<Mesh> meshes; member
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/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/loaders/ |
H A D | intf_scene_loader.h | 72 BASE_NS::vector<CORE_NS::EntityReference> meshes; member 144 /** Data of each imported mesh. They are in the same order as in ResourceData::meshes. */ 145 BASE_NS::vector<Mesh> meshes; member
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/ |
H A D | gltf2_importer.cpp | 1877 const size_t meshIndex = FindIndex(data.meshes, node.mesh); in CreateMesh() 1878 if (meshIndex != GLTF2::GLTF_INVALID_INDEX && meshIndex < gltfResourceData.meshes.size()) { in CreateMesh() 1883 component->mesh = gltfResourceData.meshes[meshIndex]; in CreateMesh() 2062 size_t const meshIndex = FindIndex(data.meshes, node->mesh); in CreateMorphComponents() 2063 if (meshIndex != GLTF2::GLTF_INVALID_INDEX && meshIndex < gltfResourceData.meshes.size()) { in CreateMorphComponents() 2601 result_.data.meshes.clear(); 2642 result_.data.meshes.clear(); 2831 meshData_.meshes.resize(meshBuilders_.size()); 2836 auto& currentMesh = meshData_.meshes[mesh]; 3295 result_.data.meshes [all...] |
H A D | data.h | 51 BASE_NS::vector<BASE_NS::unique_ptr<GLTF2::Mesh>> meshes; member
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H A D | gltf2_exporter.cpp | 919 CORE_ASSERT(usedMeshes.size() == result.data->meshes.size()); in ExportGltfMeshes() 920 if (!usedMeshes.empty() && usedMeshes.size() == result.data->meshes.size()) { in ExportGltfMeshes() 921 auto meshIterator = result.data->meshes.begin(); in ExportGltfMeshes() 933 originalGltf && meshIndex < originalGltf->meshes.size()) { in ExportGltfMeshes() 938 auto const& originalPrimitives = originalGltf->meshes[meshIndex]->primitives; in ExportGltfMeshes() 959 result.data->meshes.erase( in ExportGltfMeshes() 960 std::remove(result.data->meshes.begin(), result.data->meshes.end(), nullptr), result.data->meshes.end()); in ExportGltfMeshes() 1847 for (auto const& mesh : data.meshes) { in ExportMeshes() [all...] |
H A D | gltf2_loader.cpp | 1640 loadResult.data->meshes.push_back(move(mesh)); 1963 if (meshIndex < loadResult.data->meshes.size()) { 1964 mesh = loadResult.data->meshes[meshIndex].get(); 2719 if (!ForEachObjectInArray(loadResult, jsonData, "meshes", ParseMesh)) {
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/foundation/graphic/graphic_3d/lume/LumeEcsSerializer/EcsSerializer/src/ecs_serializer/ |
H A D | ecs_asset_loader.cpp | 481 ec_.AddSubCollection("meshes", {}).AddEntities(importResult.data.meshes); in GltfImportFinished()
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/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | scene_holder.cpp | 936 auto meshes = meshQuery_->GetResults(); in RemoveUriComponentsFromMeshes() local 938 SCENE_PLUGIN_VERBOSE_LOG("found %zu meshes", meshes.size()); in RemoveUriComponentsFromMeshes() 940 // Remove uri component from meshes, since it causes issues with prefab loading. in RemoveUriComponentsFromMeshes() 941 // The gltf importer shares the meshes between collections, if they have in RemoveUriComponentsFromMeshes() 945 for (auto& mesh : meshes) { in RemoveUriComponentsFromMeshes() 961 auto meshes = meshQuery_->GetResults(); in FindMesh() local 963 SCENE_PLUGIN_VERBOSE_LOG("found %zu meshes", meshes.size()); in FindMesh() 971 for (auto&& mesh : meshes) { in FindMesh() [all...] |
H A D | asset_loader.cpp | 632 ec_.AddSubCollection("meshes", {}).AddEntities(importResult.data.meshes); in GltfImportFinished()
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