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Help
Searched
refs:meshAabb
(Results
1 - 3
of
3
) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H
A
D
render_preprocessor_system.cpp
234
if (i.second.
meshAabb
.min.x < i.second.
meshAabb
.max.x) {
in CalculateSceneBounds()
235
helper.sumOfSubmeshPoints += (i.second.
meshAabb
.min + i.second.
meshAabb
.max) / 2.f;
in CalculateSceneBounds()
236
helper.minAABB = Math::min(helper.minAABB, i.second.
meshAabb
.min);
in CalculateSceneBounds()
237
helper.maxAABB = Math::max(helper.maxAABB, i.second.
meshAabb
.max);
in CalculateSceneBounds()
310
auto&
meshAabb
= data.
meshAabb
;
in GatherSortData()
local
311
meshAabb
= {};
in GatherSortData()
370
meshAabb
in GatherSortData()
[all...]
H
A
D
render_preprocessor_system.h
158
Aabb
meshAabb
;
member
H
A
D
render_system.cpp
1124
const auto
meshAabb
=
in GetMeshMinAndMax()
local
1126
MinAndMax mam {
meshAabb
.min,
meshAabb
.max };
in GetMeshMinAndMax()
1760
const auto
meshAabb
=
1762
mam.minAABB = Math::min(mam.minAABB,
meshAabb
.min);
1763
mam.maxAABB = Math::max(mam.maxAABB,
meshAabb
.max);
Completed in 6 milliseconds