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Searched refs:matrix4_ (Results 1 - 10 of 10) sorted by relevance

/foundation/arkui/ace_engine/test/unittest/base/
H A Dtransform_util_test.cpp115 EXPECT_EQ(result.matrix4_, Matrix4::CreateIdentity()); in HWTEST_F()
145 EXPECT_EQ(result.matrix4_, Matrix4::CreateIdentity()); in HWTEST_F()
223 EXPECT_EQ(operations[0].matrix4_, Matrix4::CreateTranslate(NUM_D2, NUM_D2, NUM_D2)); in HWTEST_F()
226 EXPECT_EQ(operations[1].matrix4_, Matrix4::CreateScale(NUM_D1, NUM_D1, NUM_D1)); in HWTEST_F()
229 EXPECT_EQ(operations[2].matrix4_, Matrix4::CreateSkew(NUM_D2, NUM_D2)); in HWTEST_F()
232 EXPECT_EQ(operations[3].matrix4_, Matrix4::CreateRotate(NUM_D2, NUM_D2, NUM_D2, NUM_D2)); in HWTEST_F()
235 EXPECT_EQ(operations[4].matrix4_, Matrix4::CreatePerspective(NUM_D2)); in HWTEST_F()
237 EXPECT_EQ(operations[5].matrix4_, Matrix4::CreateIdentity()); in HWTEST_F()
239 EXPECT_EQ(operations[6].matrix4_, Matrix4::CreateIdentity()); in HWTEST_F()
/foundation/arkui/ace_engine/frameworks/base/geometry/
H A Danimatable_matrix4.cpp82 operationInit.matrix4_ = static_cast<Matrix4>(*this); in AnimateTo()
83 operationEnd.matrix4_ = endValue; in AnimateTo()
128 matrix4 = value.matrix4_; in OnAnimationCallback()
H A Dtransform_util.cpp270 ret.matrix4_ = Matrix4::CreateIdentity(); in Create()
303 if (TransformUtil::DecomposeTransform(toTransform, to.matrix4_) && in BlendInner()
304 TransformUtil::DecomposeTransform(fromTransform, from.matrix4_)) { in BlendInner()
306 ret.matrix4_ = TransformUtil::ComposeTransform(result); in BlendInner()
406 operation.matrix4_ = Matrix4::CreateTranslate(dx, dy, dz); in ParseOperationToMatrix()
411 operation.matrix4_ = Matrix4::CreateScale(scale.scaleX, scale.scaleY, scale.scaleZ); in ParseOperationToMatrix()
416 operation.matrix4_ = Matrix4::CreateSkew(skew.skewX, skew.skewY); in ParseOperationToMatrix()
421 operation.matrix4_ = Matrix4::CreateRotate(rotate.angle, rotate.dx, rotate.dy, rotate.dz); in ParseOperationToMatrix()
427 operation.matrix4_ = Matrix4::CreatePerspective(distance); in ParseOperationToMatrix()
454 fromTransformOperation.matrix4_ in BlendInner()
[all...]
H A Dtransform_util.h124 Matrix4 matrix4_ = Matrix4::CreateIdentity(); member
140 return matrix4_ == other.matrix4_; in operator ==()
/foundation/arkui/ace_engine/frameworks/core/accessibility/
H A Daccessibility_node.h393 matrix4_ = matrix4; in SetTransformToChild()
398 return matrix4_; in GetMatrix4()
416 if (matrix4_ == Matrix4()) { in GetMatrix4Flag()
648 Matrix4 matrix4_; member in OHOS::Ace::AccessibilityNode
/foundation/arkui/ace_engine/frameworks/core/components/transform/
H A Dtransform_component.cpp159 operation.matrix4_ = Matrix4(a1, a2, a3, a4, b1, b2, b3, b4, c1, c2, c3, c4, d1, d2, d3, d4); in Matrix3d()
167 operation.matrix4_ = m; in Matrix3d()
H A Drender_transform.cpp298 auto& matrix = effect.matrix4_; in ParseTransformEffect()
/foundation/arkui/ace_engine/frameworks/bridge/common/utils/
H A Dtransform_convertor.cpp152 operation.matrix4_ = matrix; in AddKeyframe()
/foundation/arkui/ace_engine/frameworks/core/components/tween/
H A Dtween_element.cpp102 renderTransformNode->Matrix3D(value.matrix4_); in RenderTransformUpdate()
139 transformComponent->Matrix3d(value.matrix4_); in TransformComponentUpdate()
/foundation/arkui/ace_engine/frameworks/core/components_v2/inspector/
H A Dinspector_composed_element.cpp1062 const auto& matrix = operation.matrix4_; in GetTransform()

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