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Searched refs:materialUniforms (Results 1 - 5 of 5) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/datastore/
H A Drender_data_store_default_material.h71 const RenderDataDefaultMaterial::InputMaterialUniforms& materialUniforms,
75 uint32_t AddMaterialData(const RenderDataDefaultMaterial::InputMaterialUniforms& materialUniforms,
82 const RenderDataDefaultMaterial::InputMaterialUniforms& materialUniforms,
87 const RenderDataDefaultMaterial::InputMaterialUniforms& materialUniforms,
H A Drender_data_store_default_material.cpp289 const RenderDataDefaultMaterial::InputMaterialUniforms& materialUniforms, in AddMaterialData()
297 materialAllUniforms_.push_back(MaterialUniformsPackedFromInput(materialUniforms)); in AddMaterialData()
318 const RenderDataDefaultMaterial::InputMaterialUniforms& materialUniforms, in AddMaterialData()
330 const uint32_t materialIndex = AddMaterialData(materialUniforms, materialHandles, materialData, customData); in AddMaterialData()
359 uint32_t materialInstanceCount, const RenderDataDefaultMaterial::InputMaterialUniforms& materialUniforms, in AddInstanceMaterialData()
372 materialIndex, materialInstanceIndex, materialInstanceCount, materialUniforms, customPropertyData); in AddInstanceMaterialData()
377 uint32_t materialInstanceCount, const RenderDataDefaultMaterial::InputMaterialUniforms& materialUniforms, in AddInstanceMaterialData()
381 materialAllUniforms_[materialIndex + materialInstanceIndex] = MaterialUniformsPackedFromInput(materialUniforms); in AddInstanceMaterialData()
288 AddMaterialData( const RenderDataDefaultMaterial::InputMaterialUniforms& materialUniforms, const RenderDataDefaultMaterial::MaterialHandles& materialHandles, const RenderDataDefaultMaterial::MaterialData& materialData, const array_view<const uint8_t> customData) AddMaterialData() argument
317 AddMaterialData(const uint64_t id, const RenderDataDefaultMaterial::InputMaterialUniforms& materialUniforms, const RenderDataDefaultMaterial::MaterialHandles& materialHandles, const RenderDataDefaultMaterial::MaterialData& materialData, const array_view<const uint8_t> customData) AddMaterialData() argument
358 AddInstanceMaterialData(uint32_t materialIndex, uint32_t materialInstanceIndex, uint32_t materialInstanceCount, const RenderDataDefaultMaterial::InputMaterialUniforms& materialUniforms, const RenderDataDefaultMaterial::MaterialHandles& materialHandles, const RenderDataDefaultMaterial::MaterialData& materialData, const BASE_NS::array_view<const uint8_t> customPropertyData) AddInstanceMaterialData() argument
376 AddInstanceMaterialData(uint32_t materialIndex, uint32_t materialInstanceIndex, uint32_t materialInstanceCount, const RenderDataDefaultMaterial::InputMaterialUniforms& materialUniforms, const BASE_NS::array_view<const uint8_t> customPropertyData) AddInstanceMaterialData() argument
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
H A Dintf_render_data_store_default_material.h278 * @param materialUniforms input uniform data.
284 virtual uint32_t AddMaterialData(const RenderDataDefaultMaterial::InputMaterialUniforms& materialUniforms,
293 * @param materialUniforms input material uniforms.
300 const RenderDataDefaultMaterial::InputMaterialUniforms& materialUniforms,
316 * @param materialUniforms input material uniforms.
322 uint32_t materialInstanceCount, const RenderDataDefaultMaterial::InputMaterialUniforms& materialUniforms,
332 * @param materialUniforms input material uniforms.
336 uint32_t materialInstanceCount, const RenderDataDefaultMaterial::InputMaterialUniforms& materialUniforms,
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_material_objects.cpp166 const auto materialUniforms = dataStoreMaterial.GetMaterialUniforms(); in UpdateMaterialBuffers() local
167 for (uint32_t matIdx = 0; matIdx < materialUniforms.size(); ++matIdx) { in UpdateMaterialBuffers()
168 const RenderDataDefaultMaterial::AllMaterialUniforms& uniforms = materialUniforms[matIdx]; in UpdateMaterialBuffers()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp855 RenderDataDefaultMaterial::InputMaterialUniforms materialUniforms = in AddSingleMaterial() local
892 const uint32_t transformBits = materialUniforms.texTransformSetBits; in AddSingleMaterial()
911 materialIndex, matInstanceIndex, matInstanceCount, materialUniforms, materialHandles, data, customData); in AddSingleMaterial()
914 materialIndex, matInstanceIndex, matInstanceCount, materialUniforms, customData); in AddSingleMaterial()

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