H A D | 3d_dm_lighting_common.h | 57 uint materialFlags; member 271 uint currLightIdx, vec3 materialDiffuseBRDF, vec3 L, float NoL, ShadingData sd, const uint materialFlags) in CalculateLight() 293 ClearcoatShadingVariables ccsv, SheenShadingVariables ssv, const uint materialFlags) in CalculateLight() 301 if ((materialFlags & CORE_MATERIAL_SHEEN_BIT) == CORE_MATERIAL_SHEEN_BIT) { in CalculateLight() 309 if ((materialFlags & CORE_MATERIAL_CLEARCOAT_BIT) == CORE_MATERIAL_CLEARCOAT_BIT) { in CalculateLight() 337 vec3 CalculateLighting(ShadingData sd, const uint materialFlags) in CalculateLighting() argument 350 if ((materialFlags & CORE_MATERIAL_SHADOW_RECEIVER_BIT) == CORE_MATERIAL_SHADOW_RECEIVER_BIT) { in CalculateLighting() 364 color += CalculateLight(currLightIdx, materialDiffuseBRDF, L, NoL, sd, materialFlags) * shadowCoeff; in CalculateLighting() 379 if ((materialFlags & CORE_MATERIAL_SHADOW_RECEIVER_BIT) == CORE_MATERIAL_SHADOW_RECEIVER_BIT) { in CalculateLighting() 403 color += CalculateLight(currLightIdx, materialDiffuseBRDF, L, NoL, sd, materialFlags) * in CalculateLighting() 270 CalculateLight( uint currLightIdx, vec3 materialDiffuseBRDF, vec3 L, float NoL, ShadingData sd, const uint materialFlags) CalculateLight() argument 292 CalculateLight(uint currLightIdx, vec3 materialDiffuseBRDF, vec3 L, float NoL, ShadingData sd, ClearcoatShadingVariables ccsv, SheenShadingVariables ssv, const uint materialFlags) CalculateLight() argument 428 CalculateLighting( ShadingData sd, ClearcoatShadingVariables ccsv, SheenShadingVariables ssv, const uint materialFlags) CalculateLighting() argument 520 CalculateLight(uint currLightIdx, vec3 materialDiffuseBRDF, vec3 L, float NoL, ShadingData sd, AnisotropicShadingVariables asv, ClearcoatShadingVariables ccsv, SheenShadingVariables ssv, const uint materialFlags) CalculateLight() argument 572 CalculateLighting(ShadingData sd, AnisotropicShadingVariables asv, ClearcoatShadingVariables ccsv, SheenShadingVariables ssv, const uint materialFlags) CalculateLighting() argument 665 CalculateLight(uint currLightIdx, vec3 materialDiffuseBRDF, vec3 L, float NoL, ShadingData sd, SubsurfaceScatterShadingVariables ssssv, const uint materialFlags) CalculateLight() argument 697 CalculateLighting(ShadingData sd, SubsurfaceScatterShadingVariables sssv, const uint materialFlags) CalculateLighting() argument [all...] |