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Searched refs:materialDesc (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_exporter.cpp965 inline uint32_t GetTextureIndex(const MaterialComponent& materialDesc, in GetTextureIndex() argument
970 if (auto handle = gpuHandleManager.Read(materialDesc.textures[textureIndex].image); handle) { in GetTextureIndex()
976 if (auto handle = gpuHandleManager.Read(materialDesc.textures[textureIndex].sampler); handle) { in GetTextureIndex()
985 void ExportGltfMaterialMetallicRoughness(Material& exportMaterial, const MaterialComponent& materialDesc, in ExportGltfMaterialMetallicRoughness() argument
990 materialDesc.textures[MaterialComponent::TextureIndex::BASE_COLOR].factor; in ExportGltfMaterialMetallicRoughness()
992 GetTextureIndex(materialDesc, MaterialComponent::TextureIndex::BASE_COLOR, textureHelper, gpuHandleManager); in ExportGltfMaterialMetallicRoughness()
994 materialDesc.textures[MaterialComponent::TextureIndex::MATERIAL].factor.z; in ExportGltfMaterialMetallicRoughness()
996 materialDesc.textures[MaterialComponent::TextureIndex::MATERIAL].factor.y; in ExportGltfMaterialMetallicRoughness()
998 GetTextureIndex(materialDesc, MaterialComponent::TextureIndex::MATERIAL, textureHelper, gpuHandleManager); in ExportGltfMaterialMetallicRoughness()
1002 void ExportGltfMaterialClearcoat(Material& exportMaterial, const MaterialComponent& materialDesc, in ExportGltfMaterialClearcoat() argument
1023 ExportGltfMaterialIor(Material& exportMaterial, const MaterialComponent& materialDesc, TextureHelper& textureHelper, const IRenderHandleComponentManager& gpuHandleManager) ExportGltfMaterialIor() argument
1035 ExportGltfMaterialSheen(Material& exportMaterial, const MaterialComponent& materialDesc, TextureHelper& textureHelper, const IRenderHandleComponentManager& gpuHandleManager) ExportGltfMaterialSheen() argument
1050 ExportGltfMaterialSpecular(Material& exportMaterial, const MaterialComponent& materialDesc, TextureHelper& textureHelper, const IRenderHandleComponentManager& gpuHandleManager) ExportGltfMaterialSpecular() argument
1065 ExportGltfMaterialTransmission(Material& exportMaterial, const MaterialComponent& materialDesc, TextureHelper& textureHelper, const IRenderHandleComponentManager& gpuHandleManager) ExportGltfMaterialTransmission() argument
1079 ExportGltfMaterialSpecularGlossiness(Material& exportMaterial, const MaterialComponent& materialDesc, TextureHelper& textureHelper, const IRenderHandleComponentManager& gpuHandleManager) ExportGltfMaterialSpecularGlossiness() argument
1097 ExportGltfMaterialUnlit(Material& exportMaterial, const MaterialComponent& materialDesc, TextureHelper& textureHelper, const IRenderHandleComponentManager& gpuHandleManager) ExportGltfMaterialUnlit() argument
1108 UpdateShaderStateToGltfMaterial(const IDevice* device, Material& exportMaterial, const MaterialComponent& materialDesc, const IRenderHandleComponentManager& gpuHandleManager) UpdateShaderStateToGltfMaterial() argument
1144 ExportGltfMaterial(const IDevice* device, Material& exportMaterial, const MaterialComponent& materialDesc, TextureHelper& textureHelper, const IRenderHandleComponentManager& gpuHandleManager) ExportGltfMaterial() argument
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp601 const MaterialComponent& materialDesc, const IRenderHandleComponentManager& gpuManager) in MaterialHandles()
606 for (const MaterialComponent::TextureInfo& info : materialDesc.textures) { in MaterialHandles()
600 MaterialHandles( const MaterialComponent& materialDesc, const IRenderHandleComponentManager& gpuManager) MaterialHandles() argument

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