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Searched
refs:materialComp
(Results
1 - 1
of
1
) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H
A
D
render_system.cpp
854
const MaterialComponent&
materialComp
= (matData) ? *matData : DEF_MATERIAL_COMPONENT;
in AddSingleMaterial()
local
856
InputMaterialUniformsFromMaterialComponent(material,
materialComp
);
in AddSingleMaterial()
859
if (
materialComp
.customProperties) {
in AddSingleMaterial()
860
const auto buffer = static_cast<const uint8_t*>(
materialComp
.customProperties->RLock());
in AddSingleMaterial()
863
customData = array_view(buffer,
materialComp
.customProperties->Size());
in AddSingleMaterial()
864
materialComp
.customProperties->RUnlock();
in AddSingleMaterial()
869
if (!
materialComp
.customResources.empty()) {
in AddSingleMaterial()
871
const size_t maxCount = Math::min(static_cast<size_t>(
materialComp
.customResources.size()),
in AddSingleMaterial()
874
GetRenderHandleReferences(renderHandleMgr,
materialComp
.customResources, handles);
in AddSingleMaterial()
891
MaterialHandles(
materialComp
, renderHandleMg
in AddSingleMaterial()
[all...]
Completed in 3 milliseconds