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/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp925 const auto matIndices = dataStoreMaterial.GetMaterialIndices(material.id, instanceCount); in AddRenderMaterial() local
926 RenderMaterialIndices indices = { matIndices.materialIndex, matIndices.materialCustomResourceIndex }; in AddRenderMaterial()
1464 RenderMaterialIndices matIndices = AddRenderMaterial(*materialMgr_, *materialExtensionMgr_, *gpuHandleMgr_, in ProcessSubmesh()
1466 renderSubmesh.materialIndex = matIndices.materialIndex; in ProcessSubmesh()
1467 renderSubmesh.customResourcesIndex = matIndices.materialCustomResourceIndex; in ProcessSubmesh()

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