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Searched refs:matData (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/datastore/
H A Drender_data_store_default_material.cpp481 const auto& matData = materialData_[submesh.materialIndex]; in AddSubmesh() local
482 renderSlotData[0u].shader = matData.materialShader.shader; in AddSubmesh()
483 renderSlotData[0u].graphicsState = matData.materialShader.graphicsState; in AddSubmesh()
485 uint32_t renderSlotId = matData.customRenderSlotId; in AddSubmesh()
499 if (matData.renderMaterialFlags & RenderMaterialFlagBits::RENDER_MATERIAL_SHADOW_CASTER_BIT) { in AddSubmesh()
501 renderSlotData[renderSlotCount].shader = matData.depthShader.shader; in AddSubmesh()
502 renderSlotData[renderSlotCount].graphicsState = matData.depthShader.graphicsState; in AddSubmesh()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp853 auto matData = materialMgr.Read(material); in AddSingleMaterial() local
854 const MaterialComponent& materialComp = (matData) ? *matData : DEF_MATERIAL_COMPONENT; in AddSingleMaterial()

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