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/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dscene_util.cpp322 IMaterialComponentManager* matCM = GetManager<IMaterialComponentManager>(ecs); in CreateReflectionPlaneObjectFromEntity() local
326 if (!(renderMeshCM && meshCM && matCM && gpuHandleCM && nameCM)) { in CreateReflectionPlaneObjectFromEntity()
352 if (auto matHandle = matCM->Write(meshComponent.submeshes[0].material); matHandle) { in CreateReflectionPlaneObjectFromEntity()

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