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Searched refs:loadingStatus (Results 1 - 6 of 6) sorted by relevance

/foundation/arkui/ace_engine/frameworks/core/components/image/
H A Dimage_event.h28 int32_t loadingStatus = 1, double contentWidth = 0.0, double contentHeight = 0.0, double contentOffsetX = 0.0, in LoadImageSuccessEvent()
30 componentWidth_(componentWidth), componentHeight_(componentHeight), loadingStatus_(loadingStatus), in LoadImageSuccessEvent()
/foundation/arkui/ace_engine/frameworks/bridge/cj_frontend/interfaces/cj_ffi/
H A Dcj_common_ffi.h135 int32_t loadingStatus; member
H A Dcj_image_ffi.cpp196 ffiCompleteInfo.loadingStatus = newInfo.GetLoadingStatus(); in FfiOHOSAceFrameworkImageOnComplete()
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dscene_holder.cpp1387 uint32_t loadingStatus = SCENE_NS::IScene::SCENE_STATUS_LOADING_FAILED; in LoadScene() local
1393 loadingStatus = SCENE_NS::IScene::SCENE_STATUS_UNINITIALIZED; in LoadScene()
1446 loadingStatus = SCENE_NS::IScene::SCENE_STATUS_READY; in LoadScene()
1456 [](auto sceneLoadedCallback, auto loadingStatus) { in LoadScene()
1458 sceneLoadedCallback->Invoke(loadingStatus); in LoadScene()
1461 sceneLoadedCallback_, loadingStatus), in LoadScene()
1487 [](auto sceneLoadedCallback, auto loadingStatus) { in LoadScene()
1489 sceneLoadedCallback->Invoke(loadingStatus); in LoadScene()
1493 sceneLoadedCallback_, loadingStatus), in LoadScene()
H A Dscene_holder.h75 virtual void Invoke(uint32_t loadingStatus) = 0;
76 using FunctionType = void(uint32_t loadingStatus);
/foundation/arkui/ace_engine/component_ext/movingphoto/
H A Dmovingphoto_pattern.cpp331 auto loadingStatus = info.GetLoadingStatus(); in HandleImageCompleteEvent() local
332 TAG_LOGI(AceLogTag::ACE_MOVING_PHOTO, "HandleImageCompleteEvent start:%{public}d.", loadingStatus); in HandleImageCompleteEvent()
333 if (loadingStatus == IMAGE_LOADING_COMPLETE) { in HandleImageCompleteEvent()

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