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Searched refs:loadedPP (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Drender_data_loader.cpp72 const auto loadedPP = RenderDataConfigurationLoader::LoadPostProcess(fileManager_, file); in RecurseDirectory() local
73 if (loadedPP.loadResult.success) { in RecurseDirectory()
75 "PostProcess", loadedPP.name, arrayviewU8(loadedPP.postProcessConfiguration)); in RecurseDirectory()
77 result = loadedPP.loadResult; in RecurseDirectory()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/
H A Dgraphics_context.cpp521 const auto loadedPP = in CreatePlugin3D() local
523 if (loadedPP.loadResult.success) { in CreatePlugin3D()
524 token->defaultPostProcesses.push_back(loadedPP.name); in CreatePlugin3D()
527 POST_PROCESS_NAME, loadedPP.name, arrayviewU8(loadedPP.postProcessConfiguration)); in CreatePlugin3D()

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