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Searched
refs:linearHandle
(Results
1 - 7
of
7
) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H
A
D
render_node_camera_single_post_process.h
73
RENDER_NS::RenderHandle
linearHandle
;
member
H
A
D
render_node_camera_cubemap.h
72
RENDER_NS::RenderHandle
linearHandle
;
member
H
A
D
render_node_default_material_render_slot.h
229
RENDER_NS::RenderHandle
linearHandle
;
member
H
A
D
render_node_camera_single_post_process.cpp
136
dias.
linearHandle
= gpuResourceMgr.GetSamplerHandle("CORE_DEFAULT_SAMPLER_LINEAR_CLAMP");
in GetDefaultImagesAndSamplers()
H
A
D
render_node_camera_cubemap.cpp
107
dias.
linearHandle
= gpuResourceMgr.GetSamplerHandle("CORE_DEFAULT_SAMPLER_LINEAR_CLAMP");
in GetDefaultImagesAndSamplers()
H
A
D
render_node_default_material_render_slot.cpp
205
defaultSamplers_.
linearHandle
= gpuResourceMgr.GetSamplerHandle("CORE_DEFAULT_SAMPLER_LINEAR_CLAMP");
in InitNode()
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H
A
D
scene_holder.cpp
2216
auto
linearHandle
= renderContext_->GetDevice().GetGpuResourceManager().GetSamplerHandle(name);
in LoadSampler()
local
2218
auto entity = rhComponentManager_->GetEntityWithReference(
linearHandle
);
in LoadSampler()
2228
rhComponentManager_->Write(entity)->reference =
linearHandle
;
in LoadSampler()
Completed in 11 milliseconds