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Searched refs:linearHandle (Results 1 - 7 of 7) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_camera_single_post_process.h73 RENDER_NS::RenderHandle linearHandle; member
H A Drender_node_camera_cubemap.h72 RENDER_NS::RenderHandle linearHandle; member
H A Drender_node_default_material_render_slot.h229 RENDER_NS::RenderHandle linearHandle; member
H A Drender_node_camera_single_post_process.cpp136 dias.linearHandle = gpuResourceMgr.GetSamplerHandle("CORE_DEFAULT_SAMPLER_LINEAR_CLAMP"); in GetDefaultImagesAndSamplers()
H A Drender_node_camera_cubemap.cpp107 dias.linearHandle = gpuResourceMgr.GetSamplerHandle("CORE_DEFAULT_SAMPLER_LINEAR_CLAMP"); in GetDefaultImagesAndSamplers()
H A Drender_node_default_material_render_slot.cpp205 defaultSamplers_.linearHandle = gpuResourceMgr.GetSamplerHandle("CORE_DEFAULT_SAMPLER_LINEAR_CLAMP"); in InitNode()
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dscene_holder.cpp2216 auto linearHandle = renderContext_->GetDevice().GetGpuResourceManager().GetSamplerHandle(name); in LoadSampler() local
2218 auto entity = rhComponentManager_->GetEntityWithReference(linearHandle); in LoadSampler()
2228 rhComponentManager_->Write(entity)->reference = linearHandle; in LoadSampler()

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