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Searched refs:leashWinSurfaceNode (Results 1 - 5 of 5) sorted by relevance

/foundation/window/window_manager/window_scene/session/host/src/
H A Dscene_session.cpp254 auto leashWinSurfaceNode = session->GetLeashWinSurfaceNode(); in ForegroundTask()
255 if (leashWinSurfaceNode && sessionProperty) { in ForegroundTask()
257 leashWinSurfaceNode->SetSecurityLayer(lastPrivacyMode); in ForegroundTask()
2082 auto leashWinSurfaceNode = session->GetLeashWinSurfaceNode(); in RequestSessionBack()
2083 if (leashWinSurfaceNode) { in RequestSessionBack()
2084 leashWinSurfaceNode->SetForceUIFirst(true); in RequestSessionBack()
2503 auto leashWinSurfaceNode = GetLeashWinSurfaceNode(); in SetSurfaceBounds() local
2505 if (surfaceNode_ && leashWinSurfaceNode) { in SetSurfaceBounds()
2506 leashWinSurfaceNode->SetGlobalPositionEnabled(isGlobal); in SetSurfaceBounds()
2507 leashWinSurfaceNode in SetSurfaceBounds()
2738 auto leashWinSurfaceNode = GetLeashWinSurfaceNode(); SetPrivacyMode() local
2789 auto leashWinSurfaceNode = GetLeashWinSurfaceNode(); SetSnapshotSkip() local
2830 auto leashWinSurfaceNode = GetLeashWinSurfaceNode(); SetSystemSceneOcclusionAlpha() local
2840 auto leashWinSurfaceNode = GetLeashWinSurfaceNode(); SetSystemSceneForceUIFirst() local
4660 auto leashWinSurfaceNode = GetLeashWinSurfaceNode(); SetSkipDraw() local
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H A Dsession.cpp149 void Session::SetLeashWinSurfaceNode(std::shared_ptr<RSSurfaceNode> leashWinSurfaceNode) in SetLeashWinSurfaceNode() argument
156 if (!leashWinSurfaceNode && leashWinSurfaceNode_) { in SetLeashWinSurfaceNode()
164 leashWinSurfaceNode_ = leashWinSurfaceNode; in SetLeashWinSurfaceNode()
/foundation/window/window_manager/window_scene/test/unittest/
H A Dsession_test2.cpp924 auto leashWinSurfaceNode = WindowSessionTest2::CreateRSSurfaceNode(); in HWTEST_F() local
925 session_->SetLeashWinSurfaceNode(leashWinSurfaceNode); in HWTEST_F()
926 ASSERT_EQ(session_->leashWinSurfaceNode_, leashWinSurfaceNode); in HWTEST_F()
/foundation/window/window_manager/window_scene/session/host/include/
H A Dsession.h186 void SetLeashWinSurfaceNode(std::shared_ptr<RSSurfaceNode> leashWinSurfaceNode);
/foundation/window/window_manager/window_scene/session_manager/src/
H A Dscene_session_manager.cpp10936 auto leashWinSurfaceNode = sceneSession->GetLeashWinSurfaceNode(); in GetProcessSurfaceNodeIdByPersistentId() local
10937 if (leashWinSurfaceNode != nullptr) { in GetProcessSurfaceNodeIdByPersistentId()
10938 surfaceNodeIds.push_back(leashWinSurfaceNode->GetId()); in GetProcessSurfaceNodeIdByPersistentId()

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