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Help
Searched
refs:lc
(Results
1 - 4
of
4
) sorted by relevance
/foundation/graphic/graphic_utils_lite/interfaces/kits/gfx_utils/diagram/vertexgenerate/
H
A
D
vertex_generate_stroke.h
51
void SetLineCap(LineCap
lc
)
in SetLineCap()
argument
53
stroker_.SetLineCap(
lc
);
in SetLineCap()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H
A
D
scene_util.cpp
277
LightComponent
lc
= lightComponent;
in CreateLight()
local
278
lc
.shadowEnabled = (
lc
.type == LightComponent::Type::POINT) ? false :
lc
.shadowEnabled;
in CreateLight()
279
lc
.range = ComponentUtilFunctions::CalculateSafeLightRange(
lc
.range,
lc
.intensity);
in CreateLight()
280
lcm->Set(light,
lc
);
in CreateLight()
/foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/
H
A
D
lume_common.cpp
1480
CORE3D_NS::LightComponent
lc
;
in UpdateLights()
local
1481
lc
.type = static_cast<CORE3D_NS::LightComponent::Type>(light->GetLightType());
in UpdateLights()
1482
lc
.intensity = light->GetLightIntensity();
in UpdateLights()
1483
lc
.shadowEnabled = light->GetLightShadow();
in UpdateLights()
1484
lc
.color = BASE_NS::Math::Vec3(light->GetLightColor().GetX(), light->GetLightColor().GetY(),
in UpdateLights()
1486
lightEntities_.push_back(sceneUtil.CreateLight(ecs,
lc
, position, rotation));
in UpdateLights()
/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/engine/
H
A
D
arkComponent.js
27509
const
lc
= value;
27510
opt.minLength =
lc
.minLength;
27511
opt.maxLength =
lc
.maxLength;
Completed in 26 milliseconds