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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_camera_controller.cpp173 desc.layerCount = Math::max(desc.layerCount, input.layerCount); in ValidateColorDesc()
175 if ((desc.layerCount == 1U) && (desc.imageViewType == CORE_IMAGE_VIEW_TYPE_2D_ARRAY)) { in ValidateColorDesc()
177 } else if ((desc.layerCount > 1U) && (desc.imageViewType == CORE_IMAGE_VIEW_TYPE_2D)) { in ValidateColorDesc()
189 ImageViewType GetImageViewType(const uint32_t layerCount, const ImageViewType imageViewType) in GetImageViewType() argument
191 if ((layerCount == 1U) && (imageViewType == CORE_IMAGE_VIEW_TYPE_2D_ARRAY)) { in GetImageViewType()
193 } else if ((layerCount > 1U) && (imageViewType == CORE_IMAGE_VIEW_TYPE_2D)) { in GetImageViewType()
225 desc.layerCount = Math::max(desc.layerCount, inpu in ValidateDepthDesc()
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H A Drender_node_default_shadows_blur.cpp95 shadowImageDesc.layerCount = 1u; in PreExecuteFrame()
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_create_gpu_images.cpp51 if (desc.layerCount == defDesc.layerCount) { in GetDependencyList()
52 depList.layerCount = true; in GetDependencyList()
69 depList.layerCount = true; in GetDependencyList()
105 if (dependencyList.layerCount && (desc.layerCount != dependencyDesc.layerCount)) { in CheckForDescUpdates()
107 desc.layerCount = dependencyDesc.layerCount; in CheckForDescUpdates()
H A Drender_node_create_gpu_images.h59 bool layerCount { false };
H A Drender_staging.cpp103 const uint32_t layerCount = imageDesc.layerCount; in GenerateMipmaps() local
129 layerCount, in GenerateMipmaps() local
139 layerCount, in GenerateMipmaps() local
H A Drender_motion_blur.cpp157 desc.layerCount = 1U; in PreExecute()
/foundation/graphic/graphic_3d/lume/LumeEngine/api/core/image/
H A Dintf_image_container.h124 uint32_t layerCount { 1 };
138 uint32_t layerCount { 0 };
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dgpu_resource_cache.cpp63 desc.layerCount, // layerCount in CreateImage()
146 return { desc.format, desc.width, desc.height, desc.mipCount, desc.layerCount, desc.sampleCountFlags, in GetCacheGpuImageDesc()
220 // pack: width, height, mipCount, layerCount to a single 64 bit "hash" in HashCacheGpuImageDesc()
224 (desc.mipCount << 8u) | desc.layerCount; in HashCacheGpuImageDesc()
H A Dgpu_resource_manager.cpp131 if ((desc.imageViewType == ImageViewType::CORE_IMAGE_VIEW_TYPE_2D) && (desc.layerCount > 1u)) { in ValidateGpuImageDesc()
167 if (desc.mipCount == 0 || desc.layerCount == 0) { in ValidateGpuImageDesc()
168 PLUGIN_LOG_E("RENDER_VALIDATION: Image mip and layer count must be >=1 (mipCount:%u, layerCount:%u)", in ValidateGpuImageDesc()
169 desc.mipCount, desc.layerCount); in ValidateGpuImageDesc()
194 if ((desc.layerCount > 1u) && (desc.imageViewType <= CORE_IMAGE_VIEW_TYPE_3D)) { in ValidateGpuImageDesc()
197 desc.layerCount); in ValidateGpuImageDesc()
344 { ImageAspectFlagBits::CORE_IMAGE_ASPECT_COLOR_BIT, bufferImageCopy.mipLevel, 0, bufferImageCopy.layerCount },
717 Math::max(1u, desc.layerCount),
881 { ImageAspectFlagBits::CORE_IMAGE_ASPECT_COLOR_BIT, 0, 0, desc.layerCount },
1111 Math::max(1u, desc.layerCount),
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/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dgpu_image_gles.cpp116 PLUGIN_ASSERT_MSG(desc.layerCount == 1, "layerCount != 1 for normal texture!"); in GenerateImageStorage()
128 PLUGIN_ASSERT_MSG(desc.layerCount == 6, "layerCount != 6 for cubemap!"); in GenerateImageStorage()
134 PLUGIN_ASSERT_MSG(desc.layerCount <= 256, "layerCount > 256 for 2D Array!"); in GenerateImageStorage()
137 { desc.width, desc.height, desc.layerCount }); in GenerateImageStorage()
H A Drender_backend_gles.cpp418 const uint32_t layerCount = imageSubresource.baseArrayLayer + imageSubresource.layerCount; in BlitArray() local
419 for (uint32_t layer = imageSubresource.baseArrayLayer; layer < layerCount; layer++) { in BlitArray()
444 PLUGIN_ASSERT_MSG(imageSubresource.baseArrayLayer == 0 && imageSubresource.layerCount == 1, in Blit2D()
445 "RenderCommandCopyBufferImage Texture2D with baseArrayLayer!=0 && layerCount!= 1"); in Blit2D()
498 PLUGIN_ASSERT_MSG(imageSubresource.baseArrayLayer == 0 && imageSubresource.layerCount == Gles::CUBEMAP_LAYERS, in BlitCube()
499 "RenderCommandCopyBufferImage Cubemap with baseArrayLayer!=0 && layerCount!= 6"); in BlitCube()
501 const uint32_t lastLayer = imageSubresource.baseArrayLayer + imageSubresource.layerCount; in BlitCube()
1693 PLUGIN_ASSERT_MSG(src.layerCount == dst.layerCount, "Sourc in RenderCommandBlitImage()
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/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dintf_gpu_resource_cache.h47 uint32_t layerCount { 1u };
H A Dgpu_resource_desc.h385 uint32_t layerCount { 1u };
H A Dpipeline_state_desc.h857 uint32_t layerCount { PipelineStateConstants::GPU_IMAGE_ALL_LAYERS };
871 uint32_t layerCount { PipelineStateConstants::GPU_IMAGE_ALL_LAYERS };
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dgpu_image_vk.cpp145 plat.arrayLayers = desc.layerCount; in FillImageDescVk()
156 const uint32_t baseMipLevel, const uint32_t levelCount, const uint32_t baseArrayLayer, const uint32_t layerCount) in CreateImageView()
163 layerCount // layerCount in CreateImageView()
154 CreateImageView(const VkDevice device, const VkSamplerYcbcrConversionInfo* ycbcrConversionInfo, const ImageInputStruct& imageInput, const VkImageViewType imageViewType, const VkImageAspectFlags imageAspectFlags, const uint32_t baseMipLevel, const uint32_t levelCount, const uint32_t baseArrayLayer, const uint32_t layerCount) CreateImageView() argument
H A Dplatform_hardware_buffer_util_vk.cpp66 desc.layerCount, // arrayLayers in GetHwBufferImageCreateInfo()
H A Drender_backend_vk.cpp1514 const uint32_t srcLayerCount = (ib.srcSubresource.layerCount == PipelineStateConstants::GPU_IMAGE_ALL_LAYERS)
1516 : ib.srcSubresource.layerCount;
1517 const uint32_t dstLayerCount = (ib.dstSubresource.layerCount == PipelineStateConstants::GPU_IMAGE_ALL_LAYERS)
1519 : ib.dstSubresource.layerCount;
1525 srcLayerCount, // layerCount
1531 dstLayerCount, // layerCount
1607 const uint32_t layerCount = (subresourceLayer.layerCount == PipelineStateConstants::GPU_IMAGE_ALL_LAYERS)
1609 : subresourceLayer.layerCount;
1614 layerCount,
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/foundation/multimedia/av_codec/test/moduletest/demuxer/src/InnerAPI/
H A Dinner_demuxer_parser_sample.cpp155 gop.layerCount = layerMax + 1; in InitParameter()
392 bool conditionTwo = (frame.layerCount != info.layerCount); in CheckGopLayerResult()
/foundation/multimedia/media_foundation/interface/inner_api/common/
H A Dmedia_core.h287 uint32_t layerCount = 0; member
/foundation/multimedia/av_codec/test/moduletest/demuxer/src/InnerAPI/include/
H A Dinner_demuxer_parser_sample.h36 uint32_t layerCount = 0; member
/foundation/multimedia/av_codec/test/unittest/reference_parser_test/reference_parser_demo/
H A Dreference_parser_demo.cpp156 return GopLayerInfo.layerCount - 1 - MIN_REMAIN_LAYERS; in GetMaxDiscardLayer()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/
H A Drender_node_scene_util.cpp153 const uint32_t layerCount = camera.multiViewCameraCount + 1U; in UpdateCameraFlags() local
154 renderPass.subpassDesc.viewMask = (1U << layerCount) - 1U; in UpdateCameraFlags()
/foundation/graphic/graphic_3d/lume/LumeEngine/src/image/loaders/
H A Dimage_loader_ktx.cpp223 image->imageBuffers_[imageBufferIndex].layerCount = faceCount * arrayElementCount; in ProcessMipmapLevel()
286 desc.layerCount = arrayElementCount * faceCount; in ResolveGpuImageDesc()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/
H A Dgraphics_context.cpp132 desc.layerCount = 6u; in CreateDefaultImages()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_importer.cpp1516 subImageDesc.layerCount, // layerCount in ImportTexture()
2199 const size_t availableMipLayerCount = imageLoadResults.size() / imageDesc.layerCount; in PrepareImageData()
2223 bufferCopy.imageSubresource.layerCount = imageDesc.layerCount; in PrepareImageData()
2226 for (uint32_t face = 0; face < imageDesc.layerCount; ++face) { in PrepareImageData()
2227 const auto& cubeFaceLoadResult = imageLoadResults[(mipIndex * imageDesc.layerCount) + face]; in PrepareImageData()
2267 6, // layerCount in CreateCubemapFromImages()

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