/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_camera_controller.cpp | 173 desc.layerCount = Math::max(desc.layerCount, input.layerCount); in ValidateColorDesc() 175 if ((desc.layerCount == 1U) && (desc.imageViewType == CORE_IMAGE_VIEW_TYPE_2D_ARRAY)) { in ValidateColorDesc() 177 } else if ((desc.layerCount > 1U) && (desc.imageViewType == CORE_IMAGE_VIEW_TYPE_2D)) { in ValidateColorDesc() 189 ImageViewType GetImageViewType(const uint32_t layerCount, const ImageViewType imageViewType) in GetImageViewType() argument 191 if ((layerCount == 1U) && (imageViewType == CORE_IMAGE_VIEW_TYPE_2D_ARRAY)) { in GetImageViewType() 193 } else if ((layerCount > 1U) && (imageViewType == CORE_IMAGE_VIEW_TYPE_2D)) { in GetImageViewType() 225 desc.layerCount = Math::max(desc.layerCount, inpu in ValidateDepthDesc() [all...] |
H A D | render_node_default_shadows_blur.cpp | 95 shadowImageDesc.layerCount = 1u; in PreExecuteFrame()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
H A D | render_node_create_gpu_images.cpp | 51 if (desc.layerCount == defDesc.layerCount) { in GetDependencyList() 52 depList.layerCount = true; in GetDependencyList() 69 depList.layerCount = true; in GetDependencyList() 105 if (dependencyList.layerCount && (desc.layerCount != dependencyDesc.layerCount)) { in CheckForDescUpdates() 107 desc.layerCount = dependencyDesc.layerCount; in CheckForDescUpdates()
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H A D | render_node_create_gpu_images.h | 59 bool layerCount { false };
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H A D | render_staging.cpp | 103 const uint32_t layerCount = imageDesc.layerCount; in GenerateMipmaps() local 129 layerCount, in GenerateMipmaps() local 139 layerCount, in GenerateMipmaps() local
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H A D | render_motion_blur.cpp | 157 desc.layerCount = 1U; in PreExecute()
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/foundation/graphic/graphic_3d/lume/LumeEngine/api/core/image/ |
H A D | intf_image_container.h | 124 uint32_t layerCount { 1 }; 138 uint32_t layerCount { 0 };
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/foundation/graphic/graphic_3d/lume/LumeRender/src/device/ |
H A D | gpu_resource_cache.cpp | 63 desc.layerCount, // layerCount in CreateImage() 146 return { desc.format, desc.width, desc.height, desc.mipCount, desc.layerCount, desc.sampleCountFlags, in GetCacheGpuImageDesc() 220 // pack: width, height, mipCount, layerCount to a single 64 bit "hash" in HashCacheGpuImageDesc() 224 (desc.mipCount << 8u) | desc.layerCount; in HashCacheGpuImageDesc()
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H A D | gpu_resource_manager.cpp | 131 if ((desc.imageViewType == ImageViewType::CORE_IMAGE_VIEW_TYPE_2D) && (desc.layerCount > 1u)) { in ValidateGpuImageDesc() 167 if (desc.mipCount == 0 || desc.layerCount == 0) { in ValidateGpuImageDesc() 168 PLUGIN_LOG_E("RENDER_VALIDATION: Image mip and layer count must be >=1 (mipCount:%u, layerCount:%u)", in ValidateGpuImageDesc() 169 desc.mipCount, desc.layerCount); in ValidateGpuImageDesc() 194 if ((desc.layerCount > 1u) && (desc.imageViewType <= CORE_IMAGE_VIEW_TYPE_3D)) { in ValidateGpuImageDesc() 197 desc.layerCount); in ValidateGpuImageDesc() 344 { ImageAspectFlagBits::CORE_IMAGE_ASPECT_COLOR_BIT, bufferImageCopy.mipLevel, 0, bufferImageCopy.layerCount }, 717 Math::max(1u, desc.layerCount), 881 { ImageAspectFlagBits::CORE_IMAGE_ASPECT_COLOR_BIT, 0, 0, desc.layerCount }, 1111 Math::max(1u, desc.layerCount), [all...] |
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | gpu_image_gles.cpp | 116 PLUGIN_ASSERT_MSG(desc.layerCount == 1, "layerCount != 1 for normal texture!"); in GenerateImageStorage() 128 PLUGIN_ASSERT_MSG(desc.layerCount == 6, "layerCount != 6 for cubemap!"); in GenerateImageStorage() 134 PLUGIN_ASSERT_MSG(desc.layerCount <= 256, "layerCount > 256 for 2D Array!"); in GenerateImageStorage() 137 { desc.width, desc.height, desc.layerCount }); in GenerateImageStorage()
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H A D | render_backend_gles.cpp | 418 const uint32_t layerCount = imageSubresource.baseArrayLayer + imageSubresource.layerCount; in BlitArray() local 419 for (uint32_t layer = imageSubresource.baseArrayLayer; layer < layerCount; layer++) { in BlitArray() 444 PLUGIN_ASSERT_MSG(imageSubresource.baseArrayLayer == 0 && imageSubresource.layerCount == 1, in Blit2D() 445 "RenderCommandCopyBufferImage Texture2D with baseArrayLayer!=0 && layerCount!= 1"); in Blit2D() 498 PLUGIN_ASSERT_MSG(imageSubresource.baseArrayLayer == 0 && imageSubresource.layerCount == Gles::CUBEMAP_LAYERS, in BlitCube() 499 "RenderCommandCopyBufferImage Cubemap with baseArrayLayer!=0 && layerCount!= 6"); in BlitCube() 501 const uint32_t lastLayer = imageSubresource.baseArrayLayer + imageSubresource.layerCount; in BlitCube() 1693 PLUGIN_ASSERT_MSG(src.layerCount == dst.layerCount, "Sourc in RenderCommandBlitImage() [all...] |
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/ |
H A D | intf_gpu_resource_cache.h | 47 uint32_t layerCount { 1u };
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H A D | gpu_resource_desc.h | 385 uint32_t layerCount { 1u };
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H A D | pipeline_state_desc.h | 857 uint32_t layerCount { PipelineStateConstants::GPU_IMAGE_ALL_LAYERS }; 871 uint32_t layerCount { PipelineStateConstants::GPU_IMAGE_ALL_LAYERS };
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/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
H A D | gpu_image_vk.cpp | 145 plat.arrayLayers = desc.layerCount; in FillImageDescVk() 156 const uint32_t baseMipLevel, const uint32_t levelCount, const uint32_t baseArrayLayer, const uint32_t layerCount) in CreateImageView() 163 layerCount // layerCount in CreateImageView() 154 CreateImageView(const VkDevice device, const VkSamplerYcbcrConversionInfo* ycbcrConversionInfo, const ImageInputStruct& imageInput, const VkImageViewType imageViewType, const VkImageAspectFlags imageAspectFlags, const uint32_t baseMipLevel, const uint32_t levelCount, const uint32_t baseArrayLayer, const uint32_t layerCount) CreateImageView() argument
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H A D | platform_hardware_buffer_util_vk.cpp | 66 desc.layerCount, // arrayLayers in GetHwBufferImageCreateInfo()
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H A D | render_backend_vk.cpp | 1514 const uint32_t srcLayerCount = (ib.srcSubresource.layerCount == PipelineStateConstants::GPU_IMAGE_ALL_LAYERS) 1516 : ib.srcSubresource.layerCount; 1517 const uint32_t dstLayerCount = (ib.dstSubresource.layerCount == PipelineStateConstants::GPU_IMAGE_ALL_LAYERS) 1519 : ib.dstSubresource.layerCount; 1525 srcLayerCount, // layerCount 1531 dstLayerCount, // layerCount 1607 const uint32_t layerCount = (subresourceLayer.layerCount == PipelineStateConstants::GPU_IMAGE_ALL_LAYERS) 1609 : subresourceLayer.layerCount; 1614 layerCount, [all...] |
/foundation/multimedia/av_codec/test/moduletest/demuxer/src/InnerAPI/ |
H A D | inner_demuxer_parser_sample.cpp | 155 gop.layerCount = layerMax + 1; in InitParameter() 392 bool conditionTwo = (frame.layerCount != info.layerCount); in CheckGopLayerResult()
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/foundation/multimedia/media_foundation/interface/inner_api/common/ |
H A D | media_core.h | 287 uint32_t layerCount = 0; member
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/foundation/multimedia/av_codec/test/moduletest/demuxer/src/InnerAPI/include/ |
H A D | inner_demuxer_parser_sample.h | 36 uint32_t layerCount = 0; member
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/foundation/multimedia/av_codec/test/unittest/reference_parser_test/reference_parser_demo/ |
H A D | reference_parser_demo.cpp | 156 return GopLayerInfo.layerCount - 1 - MIN_REMAIN_LAYERS; in GetMaxDiscardLayer()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/ |
H A D | render_node_scene_util.cpp | 153 const uint32_t layerCount = camera.multiViewCameraCount + 1U; in UpdateCameraFlags() local 154 renderPass.subpassDesc.viewMask = (1U << layerCount) - 1U; in UpdateCameraFlags()
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/foundation/graphic/graphic_3d/lume/LumeEngine/src/image/loaders/ |
H A D | image_loader_ktx.cpp | 223 image->imageBuffers_[imageBufferIndex].layerCount = faceCount * arrayElementCount; in ProcessMipmapLevel() 286 desc.layerCount = arrayElementCount * faceCount; in ResolveGpuImageDesc()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/ |
H A D | graphics_context.cpp | 132 desc.layerCount = 6u; in CreateDefaultImages()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/ |
H A D | gltf2_importer.cpp | 1516 subImageDesc.layerCount, // layerCount in ImportTexture() 2199 const size_t availableMipLayerCount = imageLoadResults.size() / imageDesc.layerCount; in PrepareImageData() 2223 bufferCopy.imageSubresource.layerCount = imageDesc.layerCount; in PrepareImageData() 2226 for (uint32_t face = 0; face < imageDesc.layerCount; ++face) { in PrepareImageData() 2227 const auto& cubeFaceLoadResult = imageLoadResults[(mipIndex * imageDesc.layerCount) + face]; in PrepareImageData() 2267 6, // layerCount in CreateCubemapFromImages()
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