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/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_graph.cpp241 const RenderCommandBeginRenderPass* lastRenderPass = store.renderPasses[renderPassCount - 1]; in UpdateMultiRenderCommandListRenderPasses() local
242 PLUGIN_ASSERT(lastRenderPass); in UpdateMultiRenderCommandListRenderPasses()
268 lastRenderPass->renderPassDesc.attachments[idx].storeOp; in UpdateMultiRenderCommandListRenderPasses()
270 lastRenderPass->renderPassDesc.attachments[idx].stencilStoreOp; in UpdateMultiRenderCommandListRenderPasses()
273 lastRenderPass->imageLayouts.attachmentFinalLayouts[idx]; in UpdateMultiRenderCommandListRenderPasses()

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