/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
H A D | render_util.cpp | 102 json::standalone_value jsonVal = CORE_NS::json::parse(rnRef.nodeJson.data()); in FillCameraDescsData() local 103 jsonVal["customCameraId"] = renderCamera.id; // cam id in FillCameraDescsData() 104 jsonVal["customCameraName"] = customCameraName; in FillCameraDescsData() 106 jsonVal["nodeFlags"] = 7u; // NOTE: hard coded in FillCameraDescsData() 108 if (auto dataStore = jsonVal.find("renderDataStore"); dataStore) { in FillCameraDescsData() 114 jsonVal["renderDataStore"] = move(renderDataStore); in FillCameraDescsData() 118 rnRef.nodeJson = to_string(jsonVal); in FillCameraDescsData() 126 json::standalone_value jsonVal = CORE_NS::json::parse(rnRef.nodeJson.data()); in FillCameraPostProcessDescsData() local 128 jsonVal["customCameraId"] = renderCamera.id; // cam id in FillCameraPostProcessDescsData() 129 jsonVal["customCameraNam in FillCameraPostProcessDescsData() 346 json::standalone_value jsonVal = CORE_NS::json::parse(rnRef.nodeJson.data()); GetRenderNodeGraphDesc() local 370 json::standalone_value jsonVal = CORE_NS::json::parse(rnRef.nodeJson.data()); GetRenderNodeGraphDesc() local [all...] |
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_create_default_camera_gpu_images.cpp | 117 const auto jsonVal = renderNodeContextMgr_->GetNodeJson(); in ParseRenderNodeInputs() local 118 jsonInputs_.gpuImageDescs = parserUtil.GetGpuImageDescs(jsonVal, "gpuImageDescs"); in ParseRenderNodeInputs() 119 jsonInputs_.customCameraName = parserUtil.GetStringValue(jsonVal, "customCameraName"); in ParseRenderNodeInputs() 120 jsonInputs_.customCameraId = parserUtil.GetUintValue(jsonVal, "customCameraId"); in ParseRenderNodeInputs()
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H A D | render_node_default_depth_render_slot.cpp | 572 const auto jsonVal = renderNodeContextMgr_->GetNodeJson(); in ParseRenderNodeInputs() local 573 jsonInputs_.renderPass = parserUtil.GetInputRenderPass(jsonVal, "renderPass"); in ParseRenderNodeInputs() 574 jsonInputs_.customCameraName = parserUtil.GetStringValue(jsonVal, "customCameraName"); in ParseRenderNodeInputs() 575 jsonInputs_.customCameraId = parserUtil.GetUintValue(jsonVal, "customCameraId"); in ParseRenderNodeInputs() 576 jsonInputs_.renderDataStore = parserUtil.GetRenderDataStore(jsonVal, "renderDataStore"); in ParseRenderNodeInputs() 578 jsonInputs_.sortType = parserUtil.GetRenderSlotSortType(jsonVal, "renderSlotSortType"); in ParseRenderNodeInputs() 579 jsonInputs_.cullType = parserUtil.GetRenderSlotCullType(jsonVal, "renderSlotCullType"); in ParseRenderNodeInputs() 580 jsonInputs_.nodeFlags = static_cast<uint32_t>(parserUtil.GetUintValue(jsonVal, "nodeFlags")); in ParseRenderNodeInputs() 585 static_cast<uint32_t>(parserUtil.GetUintValue(jsonVal, "nodeMaterialDiscardFlags")); in ParseRenderNodeInputs() 597 const string renderSlot = parserUtil.GetStringValue(jsonVal, "renderSlo in ParseRenderNodeInputs() [all...] |
H A D | render_node_camera_single_post_process.cpp | 599 const auto jsonVal = renderNodeContextMgr_->GetNodeJson(); in ParseRenderNodeInputs() local 600 jsonInputs_.renderPass = parserUtil.GetInputRenderPass(jsonVal, "renderPass"); in ParseRenderNodeInputs() 601 jsonInputs_.resources = parserUtil.GetInputResources(jsonVal, "resources"); in ParseRenderNodeInputs() 602 jsonInputs_.dispatchResources = parserUtil.GetInputResources(jsonVal, "dispatchResources"); in ParseRenderNodeInputs() 603 jsonInputs_.renderDataStore = parserUtil.GetRenderDataStore(jsonVal, "renderDataStore"); in ParseRenderNodeInputs() 605 jsonInputs_.customCameraName = parserUtil.GetStringValue(jsonVal, "customCameraName"); in ParseRenderNodeInputs() 606 jsonInputs_.customCameraId = parserUtil.GetUintValue(jsonVal, "customCameraId"); in ParseRenderNodeInputs() 608 jsonInputs_.ppName = parserUtil.GetStringValue(jsonVal, "postProcess"); in ParseRenderNodeInputs() 620 const auto shaderName = parserUtil.GetStringValue(jsonVal, "shader"); in ParseRenderNodeInputs() 625 const auto defaultOutput = parserUtil.GetStringValue(jsonVal, "defaultOutputImag in ParseRenderNodeInputs() [all...] |
H A D | render_node_default_material_deferred_shading.cpp | 551 const auto jsonVal = renderNodeContextMgr_->GetNodeJson(); in ParseRenderNodeInputs() local 552 jsonInputs_.renderPass = parserUtil.GetInputRenderPass(jsonVal, "renderPass"); in ParseRenderNodeInputs() 553 jsonInputs_.resources = parserUtil.GetInputResources(jsonVal, "resources"); in ParseRenderNodeInputs() 554 jsonInputs_.customCameraName = parserUtil.GetStringValue(jsonVal, "customCameraName"); in ParseRenderNodeInputs() 555 jsonInputs_.customCameraId = parserUtil.GetUintValue(jsonVal, "customCameraId"); in ParseRenderNodeInputs() 556 jsonInputs_.renderDataStore = parserUtil.GetRenderDataStore(jsonVal, "renderDataStore"); in ParseRenderNodeInputs() 558 jsonInputs_.ppName = parserUtil.GetStringValue(jsonVal, "postProcess"); in ParseRenderNodeInputs() 560 jsonInputs_.nodeFlags = static_cast<uint32_t>(parserUtil.GetUintValue(jsonVal, "nodeFlags")); in ParseRenderNodeInputs() 565 const string renderSlot = parserUtil.GetStringValue(jsonVal, "renderSlot"); in ParseRenderNodeInputs() 568 const auto shaderName = parserUtil.GetStringValue(jsonVal, "shade in ParseRenderNodeInputs() [all...] |
H A D | render_node_default_material_render_slot.cpp | 903 const auto jsonVal = renderNodeContextMgr_->GetNodeJson(); in ParseRenderNodeInputs() local 904 jsonInputs_.renderPass = parserUtil.GetInputRenderPass(jsonVal, "renderPass"); in ParseRenderNodeInputs() 905 jsonInputs_.customCameraName = parserUtil.GetStringValue(jsonVal, "customCameraName"); in ParseRenderNodeInputs() 906 jsonInputs_.customCameraId = parserUtil.GetUintValue(jsonVal, "customCameraId"); in ParseRenderNodeInputs() 907 jsonInputs_.renderDataStore = parserUtil.GetRenderDataStore(jsonVal, "renderDataStore"); in ParseRenderNodeInputs() 909 jsonInputs_.sortType = parserUtil.GetRenderSlotSortType(jsonVal, "renderSlotSortType"); in ParseRenderNodeInputs() 910 jsonInputs_.cullType = parserUtil.GetRenderSlotCullType(jsonVal, "renderSlotCullType"); in ParseRenderNodeInputs() 911 jsonInputs_.nodeFlags = static_cast<uint32_t>(parserUtil.GetUintValue(jsonVal, "nodeFlags")); in ParseRenderNodeInputs() 916 static_cast<uint32_t>(parserUtil.GetUintValue(jsonVal, "nodeMaterialDiscardFlags")); in ParseRenderNodeInputs() 928 const string renderSlot = parserUtil.GetStringValue(jsonVal, "renderSlo in ParseRenderNodeInputs() [all...] |
H A D | render_node_default_env.cpp | 478 const auto jsonVal = renderNodeContextMgr_->GetNodeJson(); in ParseRenderNodeInputs() local 479 jsonInputs_.renderPass = parserUtil.GetInputRenderPass(jsonVal, "renderPass"); in ParseRenderNodeInputs() 480 jsonInputs_.customCameraName = parserUtil.GetStringValue(jsonVal, "customCameraName"); in ParseRenderNodeInputs() 481 jsonInputs_.customCameraId = parserUtil.GetUintValue(jsonVal, "customCameraId"); in ParseRenderNodeInputs() 482 jsonInputs_.renderDataStore = parserUtil.GetRenderDataStore(jsonVal, "renderDataStore"); in ParseRenderNodeInputs() 484 jsonInputs_.nodeFlags = static_cast<uint32_t>(parserUtil.GetUintValue(jsonVal, "nodeFlags")); in ParseRenderNodeInputs()
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H A D | render_node_default_camera_post_process_controller.cpp | 244 const auto jsonVal = renderNodeContextMgr_->GetNodeJson(); in ParseRenderNodeInputs() local 245 jsonInputs_.customCameraName = parserUtil.GetStringValue(jsonVal, "customCameraName"); in ParseRenderNodeInputs() 246 jsonInputs_.customCameraId = parserUtil.GetUintValue(jsonVal, "customCameraId"); in ParseRenderNodeInputs()
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H A D | render_node_camera_cubemap.cpp | 526 const auto jsonVal = renderNodeContextMgr_->GetNodeJson(); in ParseRenderNodeInputs() local 527 jsonInputs_.renderDataStore = parserUtil.GetRenderDataStore(jsonVal, "renderDataStore"); in ParseRenderNodeInputs() 529 jsonInputs_.customCameraName = parserUtil.GetStringValue(jsonVal, "customCameraName"); in ParseRenderNodeInputs() 530 jsonInputs_.customCameraId = parserUtil.GetUintValue(jsonVal, "customCameraId"); in ParseRenderNodeInputs() 532 jsonInputs_.ppName = parserUtil.GetStringValue(jsonVal, "postProcess"); in ParseRenderNodeInputs() 544 const auto shaderName = parserUtil.GetStringValue(jsonVal, "shader"); in ParseRenderNodeInputs()
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H A D | render_node_default_shadow_render_slot.cpp | 705 const auto jsonVal = renderNodeContextMgr_->GetNodeJson(); in ParseRenderNodeInputs() local 707 jsonInputs_.sortType = parserUtil.GetRenderSlotSortType(jsonVal, "renderSlotSortType"); in ParseRenderNodeInputs() 708 jsonInputs_.cullType = parserUtil.GetRenderSlotCullType(jsonVal, "renderSlotCullType"); in ParseRenderNodeInputs() 709 jsonInputs_.nodeFlags = static_cast<uint32_t>(parserUtil.GetUintValue(jsonVal, "nodeFlags")); in ParseRenderNodeInputs() 715 renderNodeContextMgr_->GetShaderManager().GetRenderSlotId(parserUtil.GetStringValue(jsonVal, "renderSlot")); in ParseRenderNodeInputs() 717 renderNodeContextMgr_->GetShaderManager().GetRenderSlotId(parserUtil.GetStringValue(jsonVal, "renderSlotVsm")); in ParseRenderNodeInputs()
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H A D | render_node_default_camera_controller.cpp | 1090 const auto jsonVal = renderNodeContextMgr_->GetNodeJson(); in ParseRenderNodeInputs() local 1091 jsonInputs_.customCameraName = parserUtil.GetStringValue(jsonVal, "customCameraName"); in ParseRenderNodeInputs() 1092 jsonInputs_.customCameraId = parserUtil.GetUintValue(jsonVal, "customCameraId"); in ParseRenderNodeInputs() 1095 parserUtil.GetGpuImageDescs(jsonVal, "gpuImageDescs"); in ParseRenderNodeInputs()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
H A D | render_node_compute_generic.cpp | 232 const auto jsonVal = renderNodeContextMgr_->GetNodeJson(); in ParseRenderNodeInputs() local 233 jsonInputs_.resources = parserUtil.GetInputResources(jsonVal, "resources"); in ParseRenderNodeInputs() 234 jsonInputs_.dispatchResources = parserUtil.GetInputResources(jsonVal, "dispatchResources"); in ParseRenderNodeInputs() 235 jsonInputs_.renderDataStore = parserUtil.GetRenderDataStore(jsonVal, "renderDataStore"); in ParseRenderNodeInputs() 237 parserUtil.GetRenderDataStore(jsonVal, "renderDataStoreShaderSpecialization"); in ParseRenderNodeInputs() 239 const auto shaderName = parserUtil.GetStringValue(jsonVal, "shader"); in ParseRenderNodeInputs()
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H A D | render_node_fullscreen_generic.cpp | 221 const auto jsonVal = renderNodeContextMgr_->GetNodeJson(); in ParseRenderNodeInputs() local 222 jsonInputs_.renderPass = parserUtil.GetInputRenderPass(jsonVal, "renderPass"); in ParseRenderNodeInputs() 223 jsonInputs_.resources = parserUtil.GetInputResources(jsonVal, "resources"); in ParseRenderNodeInputs() 224 jsonInputs_.renderDataStore = parserUtil.GetRenderDataStore(jsonVal, "renderDataStore"); in ParseRenderNodeInputs() 226 parserUtil.GetRenderDataStore(jsonVal, "renderDataStoreShaderSpecialization"); in ParseRenderNodeInputs() 228 const auto shaderName = parserUtil.GetStringValue(jsonVal, "shader"); in ParseRenderNodeInputs()
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H A D | render_node_bloom.cpp | 141 const auto jsonVal = renderNodeContextMgr_->GetNodeJson(); in ParseRenderNodeInputs() local 142 jsonInputs_.resources = parserUtil.GetInputResources(jsonVal, "resources"); in ParseRenderNodeInputs() 143 jsonInputs_.renderDataStore = parserUtil.GetRenderDataStore(jsonVal, "renderDataStore"); in ParseRenderNodeInputs()
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H A D | render_node_back_buffer.cpp | 209 const auto jsonVal = renderNodeContextMgr_->GetNodeJson(); in ParseRenderNodeInputs() local 210 jsonInputs_.renderPass = parserUtil.GetInputRenderPass(jsonVal, "renderPass"); in ParseRenderNodeInputs() 211 jsonInputs_.resources = parserUtil.GetInputResources(jsonVal, "resources"); in ParseRenderNodeInputs() 212 jsonInputs_.renderDataStore = parserUtil.GetRenderDataStore(jsonVal, "renderDataStore"); in ParseRenderNodeInputs() 214 const auto shaderName = parserUtil.GetStringValue(jsonVal, "shader"); in ParseRenderNodeInputs()
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H A D | render_node_mip_chain_post_process.cpp | 470 const auto jsonVal = renderNodeContextMgr_->GetNodeJson(); in ParseRenderNodeInputs() local 472 const auto shaderName = parserUtil.GetStringValue(jsonVal, "shader"); in ParseRenderNodeInputs() 475 jsonInputs_.renderPass = parserUtil.GetInputRenderPass(jsonVal, "renderPass"); in ParseRenderNodeInputs() 476 jsonInputs_.resources = parserUtil.GetInputResources(jsonVal, "resources"); in ParseRenderNodeInputs() 477 jsonInputs_.dispatchResources = parserUtil.GetInputResources(jsonVal, "dispatchResources"); in ParseRenderNodeInputs() 478 jsonInputs_.renderDataStore = parserUtil.GetRenderDataStore(jsonVal, "renderDataStore"); in ParseRenderNodeInputs() 480 parserUtil.GetRenderDataStore(jsonVal, "renderDataStoreShaderSpecialization"); in ParseRenderNodeInputs() 481 const auto ramp = parserUtil.GetStringValue(jsonVal, "ramp"); in ParseRenderNodeInputs() 483 jsonInputs_.ppName = parserUtil.GetStringValue(jsonVal, "postProcess"); in ParseRenderNodeInputs()
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H A D | render_node_create_gpu_buffers.cpp | 113 const auto jsonVal = renderNodeContextMgr_->GetNodeJson(); in ParseRenderNodeInputs() local 114 jsonInputs_.gpuBufferDescs = parserUtil.GetGpuBufferDescs(jsonVal, "gpuBufferDescs"); in ParseRenderNodeInputs()
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H A D | render_node_single_post_process.cpp | 510 const auto jsonVal = renderNodeContextMgr_->GetNodeJson(); in ParseRenderNodeInputs() local 511 jsonInputs_.renderPass = parserUtil.GetInputRenderPass(jsonVal, "renderPass"); in ParseRenderNodeInputs() 512 jsonInputs_.resources = parserUtil.GetInputResources(jsonVal, "resources"); in ParseRenderNodeInputs() 513 jsonInputs_.dispatchResources = parserUtil.GetInputResources(jsonVal, "dispatchResources"); in ParseRenderNodeInputs() 514 jsonInputs_.renderDataStore = parserUtil.GetRenderDataStore(jsonVal, "renderDataStore"); in ParseRenderNodeInputs() 516 jsonInputs_.ppName = parserUtil.GetStringValue(jsonVal, "postProcess"); in ParseRenderNodeInputs() 529 const auto shaderName = parserUtil.GetStringValue(jsonVal, "shader"); in ParseRenderNodeInputs() 534 const auto defaultOutput = parserUtil.GetStringValue(jsonVal, "defaultOutputImage"); in ParseRenderNodeInputs()
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H A D | render_node_create_gpu_images.cpp | 264 const auto jsonVal = renderNodeContextMgr_->GetNodeJson(); in ParseRenderNodeInputs() local 265 jsonInputs_.gpuImageDescs = parserUtil.GetGpuImageDescs(jsonVal, "gpuImageDescs"); in ParseRenderNodeInputs()
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H A D | render_node_shader_passes_generic.cpp | 372 const auto jsonVal = renderNodeContextMgr_->GetNodeJson(); in ParseRenderNodeInputs() local 373 jsonInputs_.renderDataStore = parserUtil.GetRenderDataStore(jsonVal, "renderDataStore"); in ParseRenderNodeInputs()
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/foundation/graphic/graphic_3d/lume/LumeDotfield/src/render/ |
H A D | render_node_dotfield_render.cpp | 106 const auto jsonVal = renderNodeContextMgr_->GetNodeJson(); in ParseRenderNodeInputs() local 107 jsonInputs_.renderPass = parserUtil.GetInputRenderPass(jsonVal, "renderPass"); in ParseRenderNodeInputs()
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/foundation/distributeddatamgr/kv_store/frameworks/libs/distributeddb/gaussdb_rd/test/unittest/api/ |
H A D | documentdb_insert_test.cpp | 359 string jsonVal = string(512 * 1024 - documentPart1.size() - documentPart2.size(), 'k'); in HWTEST_F() local 360 string document = documentPart1 + jsonVal + documentPart2; in HWTEST_F()
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/foundation/arkui/ace_engine/frameworks/bridge/card_frontend/ |
H A D | js_card_parser.cpp | 192 [](const std::unique_ptr<JsonValue>& jsonVal, ChartOptions& chartOptions) { in GetChartAttrOptionsSeries() 194 GetAttrOptionsSeriesPoint(jsonVal, pointInfo); in GetChartAttrOptionsSeries() 198 [](const std::unique_ptr<JsonValue>& jsonVal, ChartOptions& chartOptions) { in GetChartAttrOptionsSeries() 200 GetAttrOptionsSeriesPoint(jsonVal, pointInfo); in GetChartAttrOptionsSeries() 204 [](const std::unique_ptr<JsonValue>& jsonVal, ChartOptions& chartOptions) { in GetChartAttrOptionsSeries() 205 GetChartAttrOptionsSeriesLineStyle(jsonVal, chartOptions); in GetChartAttrOptionsSeries() 208 [](const std::unique_ptr<JsonValue>& jsonVal, ChartOptions& chartOptions) { in GetChartAttrOptionsSeries() 210 GetAttrOptionsSeriesPoint(jsonVal, pointInfo); in GetChartAttrOptionsSeries()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | render_node_post_process_util.cpp | 1029 const auto jsonVal = renderNodeContextMgr_->GetNodeJson(); in ParseRenderNodeInputs() local 1030 jsonInputs_.resources = parserUtil.GetInputResources(jsonVal, "resources"); in ParseRenderNodeInputs() 1031 jsonInputs_.renderDataStore = parserUtil.GetRenderDataStore(jsonVal, "renderDataStore"); in ParseRenderNodeInputs()
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/foundation/distributeddatamgr/kv_store/frameworks/libs/distributeddb/test/fuzztest/json_fuzzer/ |
H A D | json_fuzzer.cpp | 190 std::string jsonVal = std::string(HALF_BYTES * ONE_BYTES - documentPart1.size() - documentPart2.size(), 'k'); in InsertDocTwoFuzz() local 191 std::string document = documentPart1 + jsonVal + documentPart2; in InsertDocTwoFuzz()
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