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Searched refs:iterBegin (Results 1 - 2 of 2) sorted by relevance

/foundation/window/window_manager/wmserver/src/
H A Dwindow_node_container.cpp2400 auto iterBegin = node->children_.rbegin(); in TraverseFromTopToBottom() local
2401 for (; iterBegin != node->children_.rend(); ++iterBegin) { in TraverseFromTopToBottom()
2402 if ((*iterBegin)->priority_ <= 0) { in TraverseFromTopToBottom()
2405 if (func(*iterBegin)) { in TraverseFromTopToBottom()
2412 for (; iterBegin != node->children_.rend(); ++iterBegin) { in TraverseFromTopToBottom()
2413 if (func(*iterBegin)) { in TraverseFromTopToBottom()
2425 auto iterBegin = node->children_.begin(); in TraverseFromBottomToTop() local
2426 for (; iterBegin ! in TraverseFromBottomToTop()
[all...]
/foundation/window/window_manager/window_scene/session_manager/src/
H A Dscene_input_manager.cpp500 auto iterBegin = windowInfoList.begin(); in UpdateDisplayAndWindowInfo() local
502 auto iterNext = std::next(iterBegin, windowBatchSize); in UpdateDisplayAndWindowInfo()
503 FlushFullInfoToMMI(displayInfos, std::vector<MMI::WindowInfo>(iterBegin, iterNext)); in UpdateDisplayAndWindowInfo()

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