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Searched refs:isNeedKeyBoard (Results 1 - 2 of 2) sorted by relevance

/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/window_scene/helper/
H A Dwindow_scene_helper.cpp144 bool isNeedKeyBoard = curPattern->NeedSoftKeyboard(); in IsWindowSceneCloseKeyboard() local
148 frameNode->GetTag().c_str(), frameNode->GetId(), !saveKeyboard, !isNeedKeyBoard); in IsWindowSceneCloseKeyboard()
149 if (!saveKeyboard && !isNeedKeyBoard) { in IsWindowSceneCloseKeyboard()
166 bool isNeedKeyBoard = curPattern->NeedSoftKeyboard(); in IsCloseKeyboard() local
170 frameNode->GetTag().c_str(), frameNode->GetId(), !saveKeyboard, !isNeedKeyBoard); in IsCloseKeyboard()
171 if (!saveKeyboard && !isNeedKeyBoard) { in IsCloseKeyboard()
/foundation/arkui/ace_engine/adapter/ohos/osal/
H A Dinput_method_manager_ohos.cpp208 bool isNeedKeyBoard = curPattern->NeedSoftKeyboard(); in CloseKeyboard() local
209 if (!isNeedKeyBoard) { in CloseKeyboard()

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